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How To Create A Rune

Pticon 3runeknight.png Rune Knight

DressRK1.png


DressRK3.png

Job Bonuses
STR AGI VIT INT DEX LUK
6 6 7 10 9 5

The Rune Knight (RK) is the 3rd job class of Knights. Rune Knights are powerful physical damage dealers, capable of dealing heavy melee damage to a single target or destroying mobs of enemies using Dragon Breath. They also have access to special consumable items called runes, which perform a variety of unique buffs and effects.

Contents

  • 1 Player Guides
  • 2 Builds
    • 2.1 Dragon Breath
      • 2.1.1 Dragon Breath Build
    • 2.2 Critical ASPD
      • 2.2.1 Critical ASPD Build
    • 2.3 Spiral Pierce
      • 2.3.1 Spiral Pierce Build
    • 2.4 Ignition Break
      • 2.4.1 Ignition Break Build
    • 2.5 Sonic Wave
      • 2.5.1 Sonic Wave Build
    • 2.6 Hundred Spears
      • 2.6.1 Hundred Spears Build
    • 2.7 Wind Cutter
      • 2.7.1 Wind Cutter Build
    • 2.8 Crush Strike
  • 3 Stats
  • 4 Skills
    • 4.1 Swordsman
    • 4.2 Knight
    • 4.3 Lord Knight
    • 4.4 Rune Knight
  • 5 Runes
    • 5.1 Creation
    • 5.2 Effects
  • 6 Equipment
    • 6.1 Headgears
      • 6.1.1 Upper
      • 6.1.2 Middle
      • 6.1.3 Lower
    • 6.2 Armor
    • 6.3 Weapons
      • 6.3.1 Daggers
      • 6.3.2 Maces
      • 6.3.3 One-Handed Spears
      • 6.3.4 Two-Handed Spears
      • 6.3.5 One-Handed Swords
      • 6.3.6 Two-Handed Swords
    • 6.4 Shields
    • 6.5 Garment
    • 6.6 Footgear
    • 6.7 Accessories
  • 7 Cards
    • 7.1 Headgear
    • 7.2 Armor
    • 7.3 Weapon
    • 7.4 Shield
    • 7.5 Garment
    • 7.6 Footgear
    • 7.7 Accessory
  • 8 Attack Speed Modifiers

Player Guides

  • Leinarth's Rune Knight Class Guide
  • Mathy's Starter WC RK Guide

Builds

Dragon Breath

Dragon Breath builds are very common in party play PVM and organized War of Emperium. They focus on dealing heavy area damage using 2008.png Dragon Breath and 5004.png Dragon Breath - Water. However, both Dragon Breath skills have a significant Cast Delay of 2 seconds, which will normally prevent spamming while playing alone. Therefore, this build works best when stacking After Cast Delay reduction, with gears such as New Wave Sunglasses and also 321.png Poem of Bragi.

The most important aspect of the build is to have as much HP and SP as possible, and then to stack ranged damage bonuses. However, cast delay reduction will take higher priority over other stats.

Be aware that since the rework of runes that Dragon Breath can now have other elements besides Water and Fire.

Dragon Breath Build

STR : 1-100
AGI : 1-100
VIT : 100-130
INT : 100-120
DEX : 100-130
LUK : 1-100

Points depend a lot on what you want to do with it - WoE or PVM (AGI and LUK help a lot with resistances besides other factors) - but the main focus is in fast cast and lots of HP and SP (VIT/DEX/INT).

STR is mostly there just for the weight but can also be used in a semi-hybrid DB with some other heavy hitter skills.

Critical ASPD

This build is mainly for Solo Play. Utilizing their many self-buffs, especially with Lux Anima Rune, Rune Knights can be extremely powerful auto-attackers. Critical ASPD build RKs are one of the most potent as well as self-sustaining single-target damage dealers of the entire game. With Critical hits also ignoring monster's FLEE, this build is also suitable for hunting down hard-to-hit enemies.

The downside to this build is that if they go a pure Critical ASPD build, they won't have any particularly reliable AoE damage outside from when Storm Blast is auto-casted, which means they're only useful against a handful of endgame content. It's possible to mix it with other skills/builds available and make an hybrid char that focus on ASPD against single targets such as MVPs.

Critical ASPD Build

STR : 100-130
AGI : 1-120
VIT : 100 TOTAL at least
INT : 1-30
DEX : 1-80
LUK : 90-130

STR is you main source of damage.

AGI will depend A LOT on the gears of the player. It's possible to achieve 193 ASPD with 1 base AGI nowadays no matter what some players think although it's not advisable as it also helps a bit with flee and to resist some status.

DEX and INT are mostly stats for a secondary AoE skill as a mob cleaner and some okay-ish SP regen. If you don't care about that, you can ditch them.

LUK depends on the boots you use and your CRIT needs. There are a bunch of options that let you use less or more LUK. Check the Footgear section if you want to have an idea.

Spiral Pierce

Much less common than the two listed above, 397.png Spiral Pierce builds specialize on heavy single-target damage. This makes it suitable for killing off bosses of most endgame party Instances. The build itself relies on having a Minstrel to give 321.png Poem of Bragi to reduce Cast Delay and/or After Cast Delay reduction gears.

Don't forget that you also need a way to remove the fixed cast of the skill or it will feel slow. Footgear such as Temporal Boots Of Dexterity [1] or the newest Illusion Leg A-type [1] with Modification Module (Fixed Casting) should help you make this build a lot more stronger than it initially would look in terms of DPS.

But that's not all. While the Spiral Pierce skill is the core of this build, you're still able to utilize the RK's AoE skills on the side. Notably, you can hybrid this build with 2008.png Dragon Breath and 5004.png Dragon Breath - Water or 2006.png Ignition Break, which makes you a powerful damage dealer both for AoE and single-target, albeit you may need to swap your gears in the heat of battle at times.

Spiral Pierce Build

STR : 90-120
AGI : 1-100
VIT : 100 TOTAL at least
INT : 1-120
DEX : 60-120
LUK : 1-120

Your stats should help you to achieve 193 ASPD easier to help you spam it faster but at the same time to prevent status and give you a bit more of that extra survival that you may need here and there.

The cast time of Spiral is currently very short so high DEX isn't exactly a must but investing into some will always help to make it shorter and give you some extra HIT to prevent misses. INT on the other hand may end help you with the SP Regen and also cast, besides letting you go hybrid with 2008.png Dragon Breath and 5004.png Dragon Breath - Water, so you may want to have a bit of both.

If there are leftover points and you don't know where to place them, you can just add them to LUK for extra hit or to change the build from a pure Spiral Pierce build into a hybrid with CRIT with a few changes of gear since Spiral Pierce misses on AGI UP. Since we now have access to Vernan [2], you may want to kill two birds with a stone and also make use 2002.png Sonic Wave since the same weapon can be used for both builds.

Ignition Break

This is an expensive melee build that depends a lot on gear to give good damage such as high refine Old Rune Circlet [1] and [Bio 5] Seyren Windsor cards since it focus around 2006.png Ignition Break .

The skill has a cooldown of 2 seconds if you don't use a Volar [2] (it will reduce it by 1 second), and a +11 Automatic Armor A-type [1] with 2 Automatic Module (Wave Break)(it will reduce it by 0.5 seconds), it will be an expensive build to build to achieve the best of it. Some more economic ways do exist such as with +9 Str Soutane [1] and +9 and above Claw Sword [2] but the difference in terms of damage per second is also way way different.

Saying this, while after the rework this skill doesn't ask anymore for 200+ CRIT but instead uses your normal CRIT rate to do critical hits all the time, if one wants to use it at 100%, it still demands for a hefty investment on gear that increase its damage. This also means that can be mixed with a pure auto-attack build since both share almost the same gears outside of the weapon cards.

Be aware that while it's possible to make a pure shareable build between both, this also require a weapon with a high refine and to make use of Greater Special Alnoldi.

The skill also has no fixed cast, the variable portion isn't short compared to some other skills and demands some investment in DEX, INT, and/or -%VCT gear to make it look fast.

Ignition Break Build

STR : 100-130
AGI : 1-120
VIT : 80-100
INT : 1-100
DEX : 1-120
LUK : 1-125

Stats will depend a lot if you want to make it a main build focused only on this skills, like for farming, or just to add it to something else and make it a hybrid, like adding it to an already CRIT ASPD build and swap when needed.

The main focus is STR for dmg, DEX and INT for the cast times, LUK to get CRIT. VIT and AGI should be adjusted according needs but having at least 100 VIT/AGI helps against some status.

If you want some help to achieve the 100+ CRIT values, you may want to give a look here and pick what you think that suits better your budget and build.

Sonic Wave

Ranged skill that can do critical damage.

Since it has no cast time and uses our current CRIT to do crit hits, it's super useful in lots of situations where you prioritize safety over damage.

Be aware that it has 1.75 seconds of cooldown if you don't use a Vernan [2]. If you use one, the cooldown will be reduced to 0.25s. Just don't forget that even with cooldown there is still 0.5s of delay.

Damage can be boosted through gears such as Peuz Set, Black Ribbon[EVT] [1],and cards that boost critical and ranged damage.

Sonic Wave Build

STR : 100-130
AGI : 1-120
VIT : 80-100
INT : 1-30
DEX : 1-120
LUK : 1-125

Since it's a skill that is both critical and ranged, DEX should only be added if you're recycling gears or min-max the dmg and using something like a Menblatt Card that depends on DEX to increase your final damage.

If you want to make it viable with your current CRIT DMG gears, you don't need DEX at all, it's pretty much a normal CRIT build where having a high value of ASPD reduces the animation, STR helps with DMG, LUK with CRIT, VIT to survive a bit more.

Hundred Spears

Heavy hitter ranged skill with a full variable cast bar that can also be used for a build centred around it.

If you want to do a build around this skill, you can call it an end game build since it asks for a +13 Illusion Pole Axe [1] to reduce the cooldown of the skill to 1 second and let you +/- spam it. Outside of that, you can fit this skill into a rotation with other skills with a decent amount of cooldown too such as Sonic Wave and Ignition Break as long as you remember that gears that boost it may not boost others at 100%.

Hundred Spears Build

STR : 100-120
AGI : 1-120
VIT : 100 TOTAL at least
INT : 1-60
DEX : 60-120
LUK : 1-60

If you want to do a build with this skill as your main skill, you're somewhat forced to have a Menblatt Card in your garment to maximize dmg. Due to that you want 120 DEX.

STR is you main stat to increase DMG, VIT to survive, LUK to help with HIT and some extra ATK, the rest is completely up to you.

Wind Cutter

Great beginner/levelling build that also works well in the mid-game as a pack killer. It's also perfectly valid in the end game provided that you know how to adapt to different situations since it has some limitations like any other hit dependent build.

Since it's an AoE skill that has an animation based on delay to be spammed (-40% delay to cap it in perfect conditions), you need gears such as Peuz Set and Black Ribbon[EVT] [1] to boost the damage in the early game and slowly invest into some other to reduce the delay later on to improve the damage per second.

Depending on the weapon used, you may obtain different types of damage (detailed info about the skill available on the Rune Knight Skills section) such as:

Wind Cutter Build

STR : 100-120
AGI : 1-120
VIT : 50-100
INT : 1-120
DEX : 60-120
LUK : 1-60

Add enough AGI to get 190 ASPD after adding DEX since the skill has 0.2 seconds of cooldown. Yes, you don't need 193 unless you want to go hybrid.

STR is the main stat for damage, DEX is just to get enough HIT to prevent misses and LUK to get a bit of it too in some more extreme places that ask you to push it to the limit.

If you're using this to farm, you may want to get higher values of INT to help with the SP cost.

Crush Strike

A more solo-oriented PVP build meant for fighting in Battlegrounds and NovaRO's monthly 5v5 Tournament. A Crush Strike enhanced normal attack combined with the guaranteed critical from 61.png Auto Counter along with other damage enhancements will one-shot nearly every build in the game, even those using full defensive gear. Due to the Rhydo Runestone's re-use delay, Crush Strike RKs will act as hit-and-runners, taking out the most troublesome tanking builds and then retreating while waiting for Crush Strike to become usable again. More vulnerable targets can also be killed with 2004.png Hundred Spear and 2006.png Ignition Break when Crush Strike is unavailable.

Stats

Stat Notes
Strength This is your main damage stat as a Rune Knight.
Used heavily for physical builds such as Hundred Spear or Wind Cutter.

Every 1 point;

  • Increases status ATK by 1
  • Increases weight limit by 30
  • Increases weapon damage by 0.5% of your base weapon attack (Melee Weapons)
Agility Important for defense and offense.
Agility will help with your ASPD as well as Animation Delay's of skills, especially the Dragon Breath skills.

  • Increases your ASPD.
  • 100 total points (including bonuses) grants you immunity to Sleep and Bleeding status.

Every 1 point;

  • Increases Flee by 1

Every 5 points;

  • Increases Soft Def by 1
Vitality This affects your tankiness in battle, since Rune Knight generally get up close for combat it is needed to survive.
Also helps increase Dragon Breath damage.

  • 100 total points (including bonuses) grants you immunity to Stun and Poison status.

Every 1 point;

  • Increases Max HP by 1% of your base HP

Every 2 points;

  • Increases Soft Def by 1

Every 5 points;

  • Increases Soft Mdef by 1
Intelligence This is semi important for most Rune Knight builds.
While it increases MATK and that helps to increase your bonus damage from Enchant Blade, the increase is too low to be important in most auto-attack builds.
However this is your main damage stat as a Dragon Breath build, since it increases your maximum SP and helps with the cast time in Ignition Break builds.

  • 100 points total (including bonuses) grants you immunity to Silence status.

Every 1 point;

  • Increases Max SP by 1% of your base SP
  • Increases MATK by 1.5
  • Increases Soft Mdef by 1
Dexterity Dexterity is required for hitting things and reduce cast times.
You want this stat high for builds such as Wind Cutter and Hundred Spear builds to make sure you are hitting your target.

  • Slightly increases ASPD

Every 1 point;

  • Increases Hit by 1
  • Increases weapon damage by 0.5% of your base weapon attack (ranged weapons, including instruments)

Every 5 points;

  • Increases status ATK by 1
  • Increases MATK by 1
  • Increases Soft Mdef by 1
Luck This stat is important for critical builds.
Those include, autoattack, Ignition Break, and Sonic Wave.
Luck is also good as a filler stat for extra points, since it adds a variety of different bonuses such as ATK and HIT.

Every 1 point;

  • Increases Critical Rate by 0.3

Every 3 points;

  • Increases status ATK by 1
  • Increases MATK by 1
  • Increases Hit by 1

Every 5 points;

  • Increases Flee by 1

Every 10 points;

  • Increases Perfect Dodge by 1

Skills

Swordsman

Skill Skill Form Properties Description
2.png Sword Mastery Passive
  • Max Level: 10
Increase damage inflicted with One-Handed Sword and Dagger weapons.
  • This skill adds Mastery ATK.
  • [Lv 1] : +4 ATK.
  • [Lv 2] : +8 ATK.
  • [Lv 3] : +12 ATK.
  • [Lv 4] : +16 ATK.
  • [Lv 5] : +20 ATK.
  • [Lv 6] : +24 ATK.
  • [Lv 7] : +28 ATK.
  • [Lv 8] : +32 ATK.
  • [Lv 9] : +36 ATK.
  • [Lv10] : +40 ATK.
4.png Increase HP Recovery Passive
  • Max Level: 10
Enhance your natural HP Recovery by restoring additional HP every 10 seconds. Also increase HP received from consumables by 10% per skill level.
  • [Lv 1] : Recover (5 HP +0.2%) Max HP, Receive 10% more healing from consumables.
  • [Lv 2] : Recover (10 HP +0.4%) Max HP, Receive 20% more healing from consumables.
  • [Lv 3] : Recover (15 HP +0.6%) Max HP, Receive 30% more healing from consumables.
  • [Lv 4] : Recover (20 HP +0.8%) Max HP, Receive 40% more healing from consumables.
  • [Lv 5] : Recover (25 HP +1.0%) Max HP, Receive 50% more healing from consumables.
  • [Lv 6] : Recover (30 HP +1.2%) Max HP, Receive 60% more healing from consumables.
  • [Lv 7] : Recover (35 HP +1.4%) Max HP, Receive 70% more healing from consumables.
  • [Lv 8] : Recover (40 HP +1.6%) Max HP, Receive 80% more healing from consumables.
  • [Lv 9] : Recover (45 HP +1.8%) Max HP, Receive 90% more healing from consumables.
  • [Lv10] : Recover (50 HP +2.0%) Max HP, Receive 100% more healing from consumables.
5.png Bash Melee Physical Attack
  • Max Level: 10
  • Target: Enemy
  • SP Cost:
    • (Lv 1~5) : 8
    • (Lv 6~10) : 15
  • Range: 1
  • Required weapon type:
    • Any except Bows
Hit an enemy with a crushing force. If the 145.png Fatal Blow skill is learned, Bash will have an added Stun effect at level 6 and higher.
  • This skill has increased Hit.
  • [Lv 1] : 130% ATK, +5% Hit.
  • [Lv 2] : 160% ATK, +10% Hit.
  • [Lv 3] : 190% ATK, +15% Hit.
  • [Lv 4] : 220% ATK, +20% Hit.
  • [Lv 5] : 250% ATK, +25% Hit.
  • [Lv 6] : 280% ATK, +30% Hit.
  • [Lv 7] : 310% ATK, +35% Hit.
  • [Lv 8] : 340% ATK, +40% Hit.
  • [Lv 9] : 370% ATK, +45% Hit.
  • [Lv10] : 400% ATK, +50% Hit.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%

6.png Provoke Status Increase,
Status Decrease
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 3 + Skill Level
  • Range: 9
Attempt to enrage an enemy to decrease their defense while also increasing their attack power for 30 seconds.
  • The difference between the caster's base level and the target's base level will affect the chance of success.
  • Players will have their Soft DEF reduced opposed to Hard DEF.
  • This skill can interrupt a skill being cast.
  • This will remove the target's Frozen, Stone, Sleep or Play Dead status.
  • Does not work on Boss or Undead race enemies.
  • [Lv 1] : 73% Chance to apply effect, +5% Damage, -10% DEF.
  • [Lv 2] : 76% Chance to apply effect, +8% Damage, -15% DEF.
  • [Lv 3] : 79% Chance to apply effect, +11% Damage, -20% DEF.
  • [Lv 4] : 82% Chance to apply effect, +14% Damage, -25% DEF.
  • [Lv 5] : 85% Chance to apply effect, +17% Damage, -30% DEF.
  • [Lv 6] : 88% Chance to apply effect, +20% Damage, -35% DEF.
  • [Lv 7] : 91% Chance to apply effect, +23% Damage, -40% DEF.
  • [Lv 8] : 94% Chance to apply effect, +26% Damage, -45% DEF.
  • [Lv 9] : 97% Chance to apply effect, +29% Damage, -50% DEF.
  • [Lv10] : 100% Chance to apply effect, +32% Damage, -55% DEF.
3.png Two-Handed Sword Mastery Passive
  • Max Level: 10
Increase damage inflicted with Two-Handed Sword weapons.
  • This skill adds Mastery ATK.
  • [Lv 1] : +4 ATK.
  • [Lv 2] : +8 ATK.
  • [Lv 3] : +12 ATK.
  • [Lv 4] : +16 ATK.
  • [Lv 5] : +20 ATK.
  • [Lv 6] : +24 ATK.
  • [Lv 7] : +28 ATK.
  • [Lv 8] : +32 ATK.
  • [Lv 9] : +36 ATK.
  • [Lv10] : +40 ATK.
7.png Magnum Break Melee Physical Attack
  • Max Level: 10
  • Property: Fire
  • Target: Self
  • SP Cost: 30
  • Cast Delay: 0.5s
  • Cool Down: 2s
  • Area of Effect:
    • (Lv 1~4) : 5x5
    • (Lv 5~8) : 7x7
    • (Lv 9~10) : 9x9
Consume a small amount of HP to inflict damage and knock all enemies around you backwards 2 cells.
  • For 10 seconds after casting Magnum Break, your weapon will receive a 20% Fire property damage enhancement. (This effect gives you extra damage, and does not Endow your weapon to fire).
  • This skill has increased Hit rate.
  • If the targets hit are players outside the 3x3 area, they will take reduced damage from this skill.
  • [Lv 1] : Consumes 20 HP, +10% Hit, 120% ATK, Players outside the 3x3 area take 110% ATK instead.
  • [Lv 2] : Consumes 20 HP, +20% Hit, 140% ATK, Players outside the 3x3 area take 120% ATK instead.
  • [Lv 3] : Consumes 19 HP, +30% Hit, 160% ATK, Players outside the 3x3 area take 130% ATK instead.
  • [Lv 4] : Consumes 19 HP, +40% Hit, 180% ATK, Players outside the 3x3 area take 140% ATK instead.
  • [Lv 5] : Consumes 18 HP, +50% Hit, 200% ATK, Players outside the 3x3 area take 150% ATK instead.
  • [Lv 6] : Consumes 18 HP, +60% Hit, 220% ATK, Players outside the 3x3 area take 160% ATK instead.
  • [Lv 7] : Consumes 17 HP, +70% Hit, 240% ATK, Players outside the 3x3 area take 170% ATK instead.
  • [Lv 8] : Consumes 17 HP, +80% Hit, 260% ATK, Players outside the 3x3 area take 180% ATK instead.
  • [Lv 9] : Consumes 16 HP, +90% Hit, 280% ATK, Players outside the 3x3 area take 190% ATK instead.
  • [Lv10] : Consumes 16 HP, +100% Hit, 300% ATK, Players outside the 3x3 area take 200% ATK instead.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%

8.png Endure Status Increase
  • Max Level: 10
  • Target: Self
  • SP Cost: 10
  • Cool Down: 10.0s
Remove your flinching animation, enabling you to attack and move while receiving damage.
  • This status is automatically cancelled after the duration or taking damage 7 times.
  • This skill has no effect in War of Emperium.
  • [Lv 1] : +1 MDEF, Duration 10 seconds.
  • [Lv 2] : +2 MDEF, Duration 13 seconds.
  • [Lv 3] : +3 MDEF, Duration 16 seconds.
  • [Lv 4] : +4 MDEF, Duration 19 seconds.
  • [Lv 5] : +5 MDEF, Duration 22 seconds.
  • [Lv 6] : +6 MDEF, Duration 25 seconds.
  • [Lv 7] : +7 MDEF, Duration 28 seconds.
  • [Lv 8] : +8 MDEF, Duration 31 seconds.
  • [Lv 9] : +9 MDEF, Duration 34 seconds.
  • [Lv10] : +10 MDEF, Duration 37 seconds.
144.png Moving HP-Recovery Passive
  • Platinum Skill
Enable your natural HP recovery while moving.
  • Only 25% of the HP that is naturally recovered while standing is restored while moving.
  • The Increase HP Recovery skill does not affect Moving HP Recovery.
145.png Fatal Blow Passive
  • Platinum Skill
Enhance the Bash skill causing the Stun status on the target when you use level 6 Bash or higher.
  • The chance of inflicting Stun increases based on your Base Level and Bash skill level.
  • [Lv 1] : Bash level 6 = {1 x Base Level ÷ 10}%
  • [Lv 2] : Bash level 7 = {2 x Base Level ÷ 10}%
  • [Lv 3] : Bash level 8 = {3 x Base Level ÷ 10}%
  • [Lv 4] : Bash level 9 = {4 x Base Level ÷ 10}%
  • [Lv 5] : Bash level 10 = {5 x Base Level ÷ 10}%
146.png Auto Berserk Status Increase,
Toggle
  • Platinum Skill
  • Target: Self
Empowered by rage, you enter a condition that is equal to Level 10 6.png Provoke status when your HP is reduced to less than 25%.
  • This effect has no duration, but can be dispelled and will end automatically if HP goes above 25%.
  • This skill costs 0 SP, but cannot be toggled without at least 1 SP.

Knight

Skill Type Properties Description
55.png Spear Mastery Passive
  • Max Level: 10
Increase damage inflicted with Spear weapons. When riding a Pecopeco mount, you will have more ATK than normal.
  • This skill adds Mastery ATK.
  • [Lv 1] : +4 ATK. (+5 ATK while mounted on a Pecopeco).
  • [Lv 2] : +8 ATK. (+10 ATK while mounted on a Pecopeco).
  • [Lv 3] : +12 ATK. (+15 ATK while mounted on a Pecopeco).
  • [Lv 4] : +16 ATK. (+20 ATK while mounted on a Pecopeco).
  • [Lv 5] : +20 ATK. (+25 ATK while mounted on a Pecopeco).
  • [Lv 6] : +24 ATK. (+30 ATK while mounted on a Pecopeco).
  • [Lv 7] : +28 ATK. (+35 ATK while mounted on a Pecopeco).
  • [Lv 8] : +32 ATK. (+40 ATK while mounted on a Pecopeco).
  • [Lv 9] : +36 ATK. (+45 ATK while mounted on a Pecopeco).
  • [Lv10] : +40 ATK. (+50 ATK while mounted on a Pecopeco).
60.png Two-Hand Quicken Status Increase
  • Max Level: 10
  • Target: Self
  • SP Cost: 10 + (4 × Skill Level)
  • Required weapon type:
    • Two-handed Sword
Temporarily increase your Attack Speed, Critical Rate, and Hit while using a Two-Handed Sword weapon.
  • This skill increases your ASPD skill modifier by 7.
  • (This is not a flat ASPD bonus. To see how it affects your ASPD, please visit the Attack Speed page)
  • This effect is taken off if affected by 30.png Decrease Agility or 92.png Quagmire.
  • This effect is also taken off if you unequip the sword.
  • [Lv 1] : +10% ASPD, +2 Hit, +3 Critical Rate, Duration 30 seconds.
  • [Lv 2] : +10% ASPD, +4 Hit, +4 Critical Rate, Duration 60 seconds.
  • [Lv 3] : +10% ASPD, +6 Hit, +5 Critical Rate, Duration 90 seconds.
  • [Lv 4] : +10% ASPD, +8 Hit, +6 Critical Rate, Duration 120 seconds.
  • [Lv 5] : +10% ASPD, +10 Hit, +7 Critical Rate, Duration 150 seconds.
  • [Lv 6] : +10% ASPD, +12 Hit, +8 Critical Rate, Duration 180 seconds.
  • [Lv 7] : +10% ASPD, +14 Hit, +9 Critical Rate, Duration 210 seconds.
  • [Lv 8] : +10% ASPD, +16 Hit, +10 Critical Rate, Duration 240 seconds.
  • [Lv 9] : +10% ASPD, +18 Hit, +11 Critical Rate, Duration 270 seconds.
  • [Lv10] : +10% ASPD, +20 Hit, +12 Critical Rate, Duration 300 seconds.
61.png Auto Counter Reflection
  • Max Level: 5
  • Property: Based on Weapon
  • Target: Self
  • SP Cost: 3
  • Required weapon type:
    • Any except Bows
Enter a defensive stance for a short time, and after receiving a melee attack from an enemy, negate the damage and retaliate back with a mighty critical attack.
  • The stance ends after countering one attack.
  • This skill can be combined with Crush Strike.
  • [Lv 1] : Stance lasts for 0.4 seconds.
  • [Lv 2] : Stance lasts for 0.8 seconds.
  • [Lv 3] : Stance lasts for 1.2 seconds.
  • [Lv 4] : Stance lasts for 1.6 seconds.
  • [Lv 5] : Stance lasts for 2.0 seconds.
63.png Riding Mount
  • Max Level: 1
Allows riding of a Pecopeco mount. While mounted on a Pecopeco you will have +1000 weight limit.
  • Pecopeco mounts can be rented from the Universal Rental NPC in any town.
56.png Pierce Melee Physical Attack
  • Max Level: 10
  • Property: Based on Weapon
  • Target: Enemy
  • SP Cost: 7
  • Range: 2
  • Required weapon types:
    • One-handed Spear
    • Two-handed Spear
Attack an enemy using a thrusting stab, larger enemies will take additional hits. Increased Hit rate while using Pierce.


This skill hits multiple times depending on the targets size;

  • Small enemies are hit 1 time.
  • Medium enemies are hit 2 times.
  • Large enemies are hit 3 times.
  • [Lv 1] : 110% ATK, +5% Hit.
  • [Lv 2] : 120% ATK, +10% Hit.
  • [Lv 3] : 130% ATK, +15% Hit.
  • [Lv 4] : 140% ATK, +20% Hit.
  • [Lv 5] : 150% ATK, +25% Hit.
  • [Lv 6] : 160% ATK, +30% Hit.
  • [Lv 7] : 170% ATK, +35% Hit.
  • [Lv 8] : 180% ATK, +40% Hit.
  • [Lv 9] : 190% ATK, +45% Hit.
  • [Lv10] : 200% ATK, +50% Hit.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%

62.png Bowling Bash Melee Physical Attack
  • Max Level: 10
  • Property: Based on Weapon
  • Target: Enemy
  • SP Cost: 12 + Skill Level
  • Fixed Cast Time: 0.35s
  • Cooldown: 1s
  • Range: 2
  • Cast can not be interrupted
Does two successive hits to an enemy and its surroundings, while knocking them back 5 cells.
  • When using a Two-handed sword, this can deal up to 4 hits instead, depending on the amount of enemies near the target.
  • You can not change weapons for 1 second after casting this skill.
  • [Lv 1] : 140% ATK.
  • [Lv 2] : 180% ATK.
  • [Lv 3] : 220% ATK.
  • [Lv 4] : 260% ATK.
  • [Lv 5] : 300% ATK.
  • [Lv 6] : 340% ATK.
  • [Lv 7] : 380% ATK.
  • [Lv 8] : 420% ATK.
  • [Lv 9] : 460% ATK.
  • [Lv10] : 500% ATK.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%

64.png Cavalier Mastery Passive
  • Max Level: 5
Reduces the Attack Speed penalty while mounted on a Pecopeco.
  • With no points invested in this skill, you will have 50% of normal Attack Speed while mounted.
  • [Lv 1] : 60% of normal ASPD.
  • [Lv 2] : 70% of normal ASPD.
  • [Lv 3] : 80% of normal ASPD.
  • [Lv 4] : 90% of normal ASPD.
  • [Lv 5] : 100% of normal ASPD.
58.png Spear Stab Melee Physical Attack
  • Max Level: 10
  • Property: Based on Weapon
  • Target: Enemy
  • SP Cost: 9
  • Range: 4
  • Required weapon types:
    • One-handed Spear
    • Two-handed Spear
Forcefully stab an enemy with your spear that ignores DEF and knocks them back up to 6 cells.
  • This skill ignores the targets DEF.
  • All enemies in between you and the target will also suffer damage and knock back.
  • [Lv 1] : 120% ATK.
  • [Lv 2] : 140% ATK.
  • [Lv 3] : 160% ATK.
  • [Lv 4] : 180% ATK.
  • [Lv 5] : 200% ATK.
  • [Lv 6] : 220% ATK.
  • [Lv 7] : 240% ATK.
  • [Lv 8] : 260% ATK.
  • [Lv 9] : 280% ATK.
  • [Lv10] : 300% ATK.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%

59.png Spear Boomerang Ranged Physical Attack
  • Max Level: 5
  • Property: Based on Weapon
  • Target: Enemy
  • SP Cost: 10
  • Cast Delay: 1.0s
  • Range: 1 + (2 x Skill Level)
  • Required weapon types:
    • One-handed Spear
    • Two-handed Spear
Throw your spear at an enemy from a distance to inflict ranged damage to them.
  • [Lv 1] : 150% ATK.
  • [Lv 2] : 200% ATK.
  • [Lv 3] : 250% ATK.
  • [Lv 4] : 300% ATK.
  • [Lv 5] : 350% ATK.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%

57.png Brandish Spear Ranged Physical Attack
  • Max Level: 10
  • Property: Based on Weapon
  • Target: Enemy
  • SP Cost: 24
  • Var. Cast Time: 0.35s
  • Fixed Cast Time: 0.35s
  • Cast Delay: 0.5s
  • Cooldown: 1s
  • Range: 2
  • Requires riding a Pecopeco
  • Required weapon types:
    • One-handed Spear
    • Two-handed Spear
  • Cast can not be interrupted
A powerful lancing strike that can only be done while riding a Pecopeco.
  • Damage is increased based on your STR.
  • You can not change weapons for 1 second after using this skill.
  • [Lv 1] : 500% ATK.
  • [Lv 2] : 600% ATK.
  • [Lv 3] : 700% ATK.
  • [Lv 4] : 800% ATK.
  • [Lv 5] : 900% ATK.
  • [Lv 6] : 1000% ATK.
  • [Lv 7] : 1100% ATK.
  • [Lv 8] : 1200% ATK.
  • [Lv 9] : 1300% ATK.
  • [Lv10] : 1400% ATK.
1001.png Charge Attack Ranged Physical Attack
  • Platinum Skill
  • Property: Based on Weapon
  • Target: Enemy
  • SP Cost: 40
  • Cooldown: 0.5s
  • Range: 14
  • Cast can not be interrupted
Charge towards a distant enemy, dealing 700% ATK and knock them back 2 cells.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%


In High Rank Monster Hunting missions:
This skill is disabled.

495.png One Hand Quicken Status Increase
  • Soul Link Skill
  • Max Level: 1
  • Target: Self
  • SP Cost: 100
  • Required weapon type:
    • One-handed Sword
Temporarily increase your Attack Speed by 10% while using a One-Handed Sword for 600 seconds.
  • You must have 452.png Knight Spirit active to use this skill.
  • This effect is also taken off if you unequip the sword.
  • This skill increases your ASPD skill modifier by 7.
  • (This is not a flat ASPD bonus. To see how it affects your ASPD, please visit the Attack Speed page)
  • This effect is taken off if affected by 30.png Decrease Agility or 92.png Quagmire.

Lord Knight

Skill Type Properties Description
355.png Aura Blade Status Increase
  • Max Level: 5
  • Target: Self
  • SP Cost: 10 + (8 × Skill Level)
  • Required weapon type:
    • Any except unarmed
Enchant your currently equipped weapon with an aura that will inflict additional damage that ignores accuracy check and the enemies Defense.
  • Damage is increased based on your Base Level.
  • [Lv 1] : (Base Level x 4) Bonus Damage, Duration 40 seconds.
  • [Lv 2] : (Base Level x 5) Bonus Damage, Duration 60 seconds.
  • [Lv 3] : (Base Level x 6) Bonus Damage, Duration 80 seconds.
  • [Lv 4] : (Base Level x 7) Bonus Damage, Duration 100 seconds.
  • [Lv 5] : (Base Level x 8) Bonus Damage, Duration 120 seconds.
356.png Parrying Protective
  • Max Level: 10
  • Target: Self
  • SP Cost: 50
  • Required weapon type:
    • Two-handed Sword
Block damage from melee physical attacks with your Two-Handed Sword.
  • When you successfully block an attack, you will not be able to attack for a short time
  • [Lv 1] : 23% Chance to block, Duration 15 seconds.
  • [Lv 2] : 26% Chance to block, Duration 20 seconds.
  • [Lv 3] : 29% Chance to block, Duration 25 seconds.
  • [Lv 4] : 32% Chance to block, Duration 30 seconds.
  • [Lv 5] : 35% Chance to block, Duration 35 seconds.
  • [Lv 6] : 38% Chance to block, Duration 40 seconds.
  • [Lv 7] : 41% Chance to block, Duration 45 seconds.
  • [Lv 8] : 44% Chance to block, Duration 50 seconds.
  • [Lv 9] : 47% Chance to block, Duration 55 seconds.
  • [Lv10] : 50% Chance to block, Duration 60 seconds.


In High Rank Monster Hunting missions:

  • 25% Chance to block at max level.
357.png Concentration Status Increase
  • Max Level: 5
  • Target: Self
  • SP Cost: 10 + (4 × Skill Level)
Increase your Hit, and ATK, while reducing your DEF for a short time.
  • Also gain level 1 8.png Endure effects for 60 seconds. (This does not overwrite your normal 8.png Endure skill).
  • The Endure granted with this skill will last 1 minute regardless of skill level.
  • This skill increases your EquipATK and WeaponATK by 15%.
  • [Lv 1] : -7% DEF, +10 Hit, +7% ATK, Duration 60 seconds.
  • [Lv 2] : -9% DEF, +20 Hit, +9% ATK, Duration 60 seconds.
  • [Lv 3] : -11% DEF, +30 Hit, +11% ATK, Duration 60 seconds.
  • [Lv 4] : -13% DEF, +40 Hit, +13% ATK, Duration 60 seconds.
  • [Lv 5] : -15% DEF, +50 Hit, +15% ATK, Duration 60 seconds.
358.png Tension Relax Recovery
  • Max Level: 1
  • Target: Self
  • SP Cost: 15
Triple your natural HP regeneration while sitting.
  • If you are overweight, you will have regular HP regeneration speed instead.
  • The effect will be cancelled if you stand up, change gear, use an item, or receive damage.
359.png Berserk Status Increase
  • Max Level: 1
  • Target: Self
  • SP Cost: 200
  • Job Level Required: 50
Use the power of rage to increase your Max HP, Movement Speed and Attack Power. However, there are various side effects as well. Berserk lasts for 5 minutes (600 seconds).


For the 5 minute duration or while HP is greater than 100, gain the following effects:

  • Triple your HP and restore it to full on cast.
  • Set SP to 0 on cast.
  • Disables item use.
  • Disables chatting.
  • Cannot change equipment.
  • Cannot cast skills (Except Auto Casts).
  • Cannot be healed by most sources, including Leech gears.
  • Prevents natural HP/SP regeneration.
  • Lose 5% of Max HP every 10 seconds.
  • Flee -50%.
  • Reduce DEF/MDEF to 0.
  • +200% ATK for physical attacks.
  • +25% Movement Speed (same as Increase AGI).
  • ASPD +30%.
  • Do not flinch when taking damage.
  • Set a base +15 ASPD skill bonus (not a flat increase, refer to Attack Speed).


In High Rank Monster Hunting missions:

  • Duration: 150 seconds.
397.png Spiral Pierce Ranged Physical Attack
  • Max Level: 5
  • Property: Based on Weapon
  • Target: Enemy
  • SP Cost: 15 + (3 x Skill Level)
  • Var. Cast Time:
    • (Lv 1~4) : 0.05 + (0.10 × Skill Level)
    • (Lv5) : 0.25s
  • Fixed Cast Time:
    • (Lv 1~4) : 0.05 + (0.10 × Skill Level)
    • (Lv5) : 0.3s
  • Cast Delay: 0 + (0.2 x Skill Level)
  • Range: 5
  • Required weapon types:
    • One-handed Sword
    • Two-handed Sword
    • One-handed Spear
    • Two-handed Spear
  • Cast can not be interrupted
Strike an enemy with spiraling strikes that immobilize it for a second.
  • Half of your weapon weight is added to Equipment ATK in the damage formula.
  • Mastery ATK does not affect this skill.
  • Damage is increased based on your Base Level.


The size modifier for this skill is not dependent on your weapon type, but instead the own skills formula;

  • Small - 125%
  • Medium - 100%
  • Large - 75%
  • [Lv 1] : 200% ATK.
  • [Lv 2] : 250% ATK.
  • [Lv 3] : 300% ATK.
  • [Lv 4] : 350% ATK.
  • [Lv 5] : 400% ATK.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%

398.png Head Crush Melee Physical Attack
  • Max Level: 5
  • Property: Based on Weapon
  • Target: Enemy
  • SP Cost: 23
  • Cast Delay: 0.5s
  • Range: 4
Brutally strike an enemy with a 50% the chance of causing the Bleeding status, which will make the target continuously receive extra damage for up to 120 seconds.
  • Demon race and Undead element enemies cannot be afflicted with Bleeding.
  • [Lv 1] : 140% ATK.
  • [Lv 2] : 180% ATK.
  • [Lv 3] : 220% ATK.
  • [Lv 4] : 260% ATK.
  • [Lv 5] : 300% ATK.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%

399.png Joint Beat Melee Physical Attack
  • Max Level: 10
  • Property: Based on Weapon
  • Target: Enemy
  • SP Cost: 10 + 2 × Ceiling(Skill Level / 2)
  • Cast Delay:
    • (Lv 1~4) : 0.8s
    • (Lv 5~10) : 1.0s
  • Range: 4
  • Required weapon type:
    • One-handed Spear
    • Two-handed Spear
Strike an enemies vital points to cause various abnormal statuses at random, that last for 30 seconds.
  • The targets STR reduces the chance to be inflicted.
  • Every break effect can stack with each other.
  • Movement speed reductions do not stack with other sources.


The possible status effects are;

  • Ankle Break: Slows movement speed by 50%.
  • Wrist Break: Apply a -25 skill ASPD modifier and decrease ASPD by 25%.
  • Knee Break: Apply a -10 skill ASPD modifier, decrease ASPD by 10%, slows movement speed by 30%.
  • Shoulder Break: Decrease soft DEF by 50%.
  • Waist Break: Decrease base attack by 25%, soft DEF by 25%.
  • Neck Break: Afflict Bleeding status, change damage from Joint Beat to 20% ~ 200%
  • [Lv 1] : 60% ATK, 10% Chance to apply status effect.
  • [Lv 2] : 70% ATK, 15% Chance to apply status effect.
  • [Lv 3] : 80% ATK, 20% Chance to apply status effect.
  • [Lv 4] : 90% ATK, 25% Chance to apply status effect.
  • [Lv 5] : 100% ATK, 30% Chance to apply status effect.
  • [Lv 6] : 110% ATK, 35% Chance to apply status effect.
  • [Lv 7] : 120% ATK, 40% Chance to apply status effect.
  • [Lv 8] : 130% ATK, 45% Chance to apply status effect.
  • [Lv 9] : 140% ATK, 50% Chance to apply status effect.
  • [Lv10] : 150% ATK, 55% Chance to apply status effect.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%

Rune Knight

Skill Type Properties Description
2007.png Dragon Training Mount
  • Max Level: 5
Allows you to ride a Ferus dragon. This skills effects are only active while you are riding a dragon.
  • This skill increases both 2008.png Dragon Breath, and 5004.png Dragon Breath Water damage.
  • This skill adds Mastery ATK.
  • While mounted on a dragon, Spear weapons will ignore the Size Penalty.
  • [Lv 1] : +0% Dragon Breath Base ATK%, +10 ATK when using a Spear weapon, +700 Maximum weight limit, 80% of normal ASPD.
  • [Lv 2] : +10% Dragon Breath Base ATK%, +20 ATK when using a Spear weapon, +900 Maximum weight limit, 85% of normal ASPD.
  • [Lv 3] : +20% Dragon Breath Base ATK%, +30 ATK when using a Spear weapon, +1100 Maximum weight limit, 90% of normal ASPD.
  • [Lv 4] : +30% Dragon Breath Base ATK%, +40 ATK when using a Spear weapon, +1300 Maximum weight limit, 95% of normal ASPD.
  • [Lv 5] : +40% Dragon Breath Base ATK%, +50 ATK when using a Spear weapon, +1500 Maximum weight limit, 100% of normal ASPD.
2010.png Rune Mastery Passive,
Crafting
  • Max Level: 10
  • Consumes: Elder Branch, Rune Gemstone
Through the mastery of runes, you have gained the ability to craft and use the powerful effects of runestones.
  • Higher levels allows you to craft more types of runes, increase the success rate when crafting them, and create more runes each time.
  • Many runes also increase their effectiveness depending on Rune Mastery skill level. See Runes for more information.
  • [Lv 1] : +2% Success rate.
  • [Lv 2] : +4% Success rate.
  • [Lv 3] : +6% Success rate.
  • [Lv 4] : +8% Success rate.
  • [Lv 5] : +10% Success rate.
  • [Lv 6] : +12% Success rate.
  • [Lv 7] : +14% Success rate.
  • [Lv 8] : +16% Success rate.
  • [Lv 9] : +18% Success rate.
  • [Lv10] : +20% Success rate.
2020.png Phantom Thrust Melee Physical Attack
  • Max Level: 5
  • Property: Based on Weapon
  • Target: Enemy, Ally
  • SP Cost: 12 + (3 × Skill Level)
  • Range: 4 + Skill Level
  • Required weapon type:
    • One-handed Spear
    • Two-handed Spear
Pull a target closer to yourself, and deal damage only if the target is an enemy.
  • Damage is increased based on your Base Level and Spear Mastery skill level.


Damage is calculated using the following formula;
SkillFormula% = [{Skill_Level x 50 + Spear_Mastery_Skill_Level x 10} x {Base Level ÷ 150}]%


In High Rank Monster Hunting missions:

  • Cooldown: 90 seconds.
2001.png Enchant Blade Status Increase
  • Max Level: 10
  • Target: Self
  • SP Cost: 35 + (5 × Skill Level)
  • Var. Cast Time: 1.0s
Enchant your blade with a magic energy allowing you to deal additional magic damage with your physical attacks for 5 minutes.
  • Bonus magic damage is increased based on your Base, Level, INT, MATK, and skill level.
  • This damage treats Hard MDEF the same as Soft MDEF, reducing damage by a flat amount instead of a %.


Bonus Damage is calculated using the following formula;
Bonus Damage = [{{Skill_Level x 20 + 100} x {Base_Level ÷ 100}} + INT + MATK - {Enemy Soft Mdef + Hard Mdef}]%


In High Rank Monster Hunting missions:

  • Increases Melee Physical damage by 2% for 30 seconds.
2004.png Hundred Spear Ranged Physical Attack
  • Max Level: 10
  • Property: Based on Weapon
  • Target: Enemy
  • SP Cost: 60
  • Var. Cast Time: 1.1 - (0.1 × Skill Level sec)
  • Cast Delay: 0.5s
  • Cool Down: 3.0s
  • Range: 7
  • Area of Effect:
    • (Lv 1~4) : 3x3
    • (Lv 5~8) : 5x5
    • (Lv 9~10) : 7x7
  • Required weapon type:
    • One-handed Spear
    • Two-handed Spear
  • Cast can not be interrupted
Pierce several targets multiple times in a row with your spear.
  • Damage is increased based on Spiral Pierce skill level.
  • [Lv 1] : 800% ATK.
  • [Lv 2] : 1000% ATK.
  • [Lv 3] : 1200% ATK.
  • [Lv 4] : 1400% ATK.
  • [Lv 5] : 1600% ATK.
  • [Lv 6] : 1800% ATK.
  • [Lv 7] : 2000% ATK.
  • [Lv 8] : 2200% ATK.
  • [Lv 9] : 2400% ATK.
  • [Lv10] : 2600% ATK.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK% + 50 x Spiral_Pierce_Skill_Level}]%

2008.png Dragon Breath Ranged Physical Attack,
Ground
  • Max Level: 10
  • Property: Based on Skill
  • Target: Ground
  • SP Cost: 25 + (5 × Skill Level)
  • Var. Cast Time:
    • (Lv 1~3) : 0.0s
    • (Lv 4~6) : 1.0s
    • (Lv 7~8) : 1.5s
    • (Lv 9~10) : 2.0s
  • Fixed Cast Time: 0.5s
  • Cast Delay: 2.0s
  • Range: 9
  • Area of Effect:
    • (Lv 1~3) : 3x3
    • (Lv 4~6) : 5x5
    • (Lv 7~8) : 7x7
    • (Lv 9~10) : 9x9
  • Requires riding a Ferus dragon mount
  • Cast can not be interrupted
Command your Dragon to spew out scorching fire at a targeted location on the ground that will damage all enemies in the area.
  • There is a 15% chance of causing the Burning status on enemies for 10 seconds.
  • Damage is calculated based on your Current HP, Max SP, Base Level, Dragon Breath skill level, Dragon Training skill level, ranged damage modifiers, and the property of the attack.
  • Turisus Runestone endows the skill property to Holy.
  • Lux Anima Rune endows the skill property to Shadow.
  • Lux Anima Rune (Shadow) element takes priority if both Runestones are active.


Damage is calculated using the following formula;
SkillFormula% = [{Skill_Level x {Current_HP ÷ 50 + Max_SP ÷ 4} x {Base_Level ÷ 100} x {100 + {(Dragon_Training_Skill_Level - 1) x 10}} ÷ 100}]%

2009.png Dragon Howling Status Decrease
  • Max Level: 5
  • Target: Self
  • SP Cost: 30
  • Cool Down: 10.0s
  • Area of Effect:
    • (Lv 1) : 7x7
    • (Lv 2) : 9x9
    • (Lv 3) : 11x11
    • (Lv 4) : 13x13
    • (Lv 5) : 15x15
  • Requires riding a Ferus dragon mount
Command your dragon to howl, potentially causing the Fear status to all enemies in range.
  • [Lv 1] : 56% Chance to apply Fear status.
  • [Lv 2] : 62% Chance to apply Fear status.
  • [Lv 3] : 68% Chance to apply Fear status.
  • [Lv 4] : 74% Chance to apply Fear status.
  • [Lv 5] : 80% Chance to apply Fear status.


In High Rank Monster Hunting missions:

  • Increases Ranged Physical damage by 4% for 30 seconds.
5004.png Dragon Breath Water Ranged Physical Attack,
Ground
  • Max Level: 10
  • Property: Based on Skill
  • Target: Ground
  • SP Cost: 25 + (5 × Skill Level)
  • Var. Cast Time:
    • (Lv 1~3) : 0.0s
    • (Lv 4~6) : 1.0s
    • (Lv 7~8) : 1.5s
    • (Lv 9~10) : 2.0s
  • Fixed Cast Time: 0.5s
  • Cast Delay: 2.0s
  • Range: 9
  • Area of Effect:
    • (Lv 1~3) : 3x3
    • (Lv 4~6) : 5x5
    • (Lv 7~8) : 7x7
    • (Lv 9~10) : 9x9
  • Requires riding a Ferus dragon mount
  • Cast can not be interrupted
Command your Dragon to spew out freezing cold ice at a targeted location on the ground that will damage all enemies in the area.
  • There is a 15% chance of causing the Freezing status on enemies.
  • Damage is calculated based on your Current HP, Max SP, Base Level, Dragon Breath skill level, Dragon Training skill level, ranged damage modifiers, and the property of the attack.
  • Asir Runestone endows the skill property to Ghost.
  • Lux Anima Rune endows the skill property to Neutral.
  • Lux Anima Rune (Neutral) element takes priority if both Runestones are active.


Damage is calculated using the following formula;
SkillFormula% = [{Skill_Level x {Current_HP ÷ 50 + Max_SP ÷ 4} x {Base_Level ÷ 100} x {100 + {(Dragon_Training_Skill_Level - 1) x 10}} ÷ 100}]%

2002.png Sonic Wave Ranged Physical Attack
  • Max Level: 10
  • Property: Based on Weapon
  • Target: Enemy
  • SP Cost: 30 + (3 × Skill Level)
  • Cast Delay: 0.5s
  • Cool Down: 1.75s
Smash your weapon into the ground creating a sonic wave to damage an enemy in the distance
  • This skill can apply Critical Hits.
  • Critical Damage Modifiers apply to this skill at half their value. (30% Critical Damage actually gives +15% Critical Damage instead).
  • Damage is increased based on your Base Level.
  • [Lv 1] : 1200% ATK, 7 Cell range.
  • [Lv 2] : 1350% ATK, 7 Cell range.
  • [Lv 3] : 1500% ATK, 8 Cell range.
  • [Lv 4] : 1650% ATK, 8 Cell range.
  • [Lv 5] : 1800% ATK, 9 Cell range.
  • [Lv 6] : 1950% ATK, 9 Cell range.
  • [Lv 7] : 2100% ATK, 10 Cell range.
  • [Lv 8] : 2250% ATK, 10 Cell range.
  • [Lv 9] : 2400% ATK, 11 Cell range.
  • [Lv10] : 2550% ATK, 11 Cell range.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%} x {Base_Level ÷ 100}]%

2003.png Death Bound Reflection
  • Max Level: 10
  • Property: Based on Weapon
  • Target: Self
  • SP Cost:
    • (Lv 1) : 50
    • (Lv 2~10) : 55 + (5 × Skill Level)
  • Cast Delay: 2.0s
  • Cool Down: 3.0s
Take a stance for 3 seconds, if an enemy attacks you with a melee attack, amplify the damage. The attacker takes 70% of the amplified damage while you take 30%.
  • This status only lasts for 1 attack.
  • Cannot be used on Boss monsters.
  • [Lv 1] : +600% damage taken.
  • [Lv 2] : +700% damage taken.
  • [Lv 3] : +800% damage taken.
  • [Lv 4] : +900% damage taken.
  • [Lv 5] : +1000% damage taken.
  • [Lv 6] : +1100% damage taken.
  • [Lv 7] : +1200% damage taken.
  • [Lv 8] : +1300% damage taken.
  • [Lv 9] : +1400% damage taken.
  • [Lv10] : +1500% damage taken.
2005.png Wind Cutter Melee Physical Attack
  • Max Level: 5
  • Property: Based on Weapon
  • Target: Self
  • SP Cost: 20 + (3 x Skill Level)
  • Cool Down: 0.95 - (0.13 x Skill Level)
  • Cast Delay: 0.5s
  • Area of Effect:
    • (Lv 1~2) : 3x3
    • (Lv 3~4) : 5x5
    • (Lv 5) : 7x7
  • Required weapon type:
    • Dagger
    • One-handed Sword
    • Two-handed Sword
    • One-handed Spear
    • Two-handed Spear
Swing your weapon around you and deal damage to all nearby enemies.
  • If you use a Two-Handed Sword, this skill will ignore DEF and hit enemies twice.
  • If you use a Spear class weapon, this skill will deal Ranged Physical damage instead of Melee Physical damage.
  • Base Skill Damage is changed if you equip a Two-Handed word or a Spear class weapon.
Skill Level 1 2 3 4 5
Weapon Type
Two-Handed (per hit) 250% 500% 750% 1000% 1250%
Spear 400% 800% 1200% 1600% 2000%
Other Weapon 300% 600% 900% 1200% 1500%


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%

2006.png Ignition Break Melee Physical Attack
  • Max Level: 5
  • Property: Based on Weapon
  • Target: Self
  • SP Cost: 30 + (5 x Skill Level)
  • Var. Cast Time: 1.0s
  • Cool Down: 2.0s
  • Area of Effect
    • (Lv 1~5) : 9x9
  • Required weapon type:
    • Dagger
    • One-handed Sword
    • Two-handed Sword
    • One-handed Spear
    • Two-handed Sword
  • Cast can not be interrupted
Plunge your weapon into the ground causing a strong explosion inflicting damage to all enemies around you.
  • This skill can apply Critical Hits.
  • Critical Damage Modifiers apply to this skill at half their value. (30% Critical Damage actually gives +15% Critical Damage instead).
  • Damage is increased based on your Base Level.
  • This skill can't be interrupted.
  • [Lv 1] : 450% ATK.
  • [Lv 2] : 900% ATK.
  • [Lv 3] : 1350% ATK.
  • [Lv 4] : 1800% ATK.
  • [Lv 5] : 2250% ATK.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%} x {Base_Level ÷ 100}]%


In High Rank Monster Hunting missions:

  • This skills Critical Rate is halved.

Runes

Runes are the signature consumable items of the Rune Knight class. They are only received by crafting and cannot be traded, dropped, or sold to NPC. However, they can be placed into storage but not in the guild storage. They've a weight of 1 and you can hold as many as your max weight let's you.

Creation

  • BaseSucessRate = (30 + 2 × Rune Mastery Skill Lv)%
  • StatBonus = [(LUK + Job Lv) ÷ 10 + DEX ÷ 30]%
  • OreBonus
  • RunestonePenalty

Success chance = BaseSuccessRate + StatBonus + OreBonus - RunestonePenalty

Quantity created:

  • Level 1-4 Rune Mastery = 2
  • Level 5-9 Rune Mastery = 2 to 4
  • Level 10 Rune Mastery = 2 to 6

Runestone ores and some other materials can be bought from the Rune Merchant at the Main Office (main_office 213, 215) Copied!. The prices are non-discountable.

Runestone Ore Bonus Rune Merchant Price Best Monsters To Drop
General Rough Runestone 2% 1000z
Quality Rough Runestone 5% 2500z Abandoned Bear Doll
Rare Rough Runestone 8% 7500z Abandoned Bear Doll, Dolomedes, Bradium Golem
Ancient Rough Runestone 11% 18000z Apocalypse, Gold Scarabas, Nightmare Ancient Mummy, Ancient Mummy, Anubis, Scarabas
Mystic Rough Runestone 14% 50000z Tamuran, Mysteltainn, Parus
Other Materials Rune Merchant Price Best Monsters To Drop
Elder Branch 20000z Dark Pinguicula, Pinguicula, Ancient Tree
Light Granule 10000z Furious Hero, Cursed Bongun, Cursed Box
Gold 200000z Spooky Demon from Horror Toy Factory
Runestone Level Penalty Ingredients
Turisus Runestone 1 -5% 1 Elder Branch 1 Blue Hair 1 Claw of Desert Wolf
Isia Runestone 2 -10% 1 Burning Heart
Pertz Runestone 3 -10% 1 Light Granule 1 Tangled Chains 1 Dragon Canine
Hagalas Runestone 4 -5% 1 Round Shell 1 Dragon Skin
Asir Runestone 5 -5% 1 Light Granule 1 Ogre Tooth
Urj Runestone 6 -15% 1 Horrendous Hair 1 Honey
Rhydo Runestone 7 -5% 1 Light Granule 1 Red Gemstone
Nosiege Runestone 8 -15% 1 Light Granule 1 Destroyed Armor 1 Worn-out Magic Scroll
Verkana Runestone 9 -20% 1 Armor Piece of Dullahan
Lux Anima Rune 10 -15% 3 Light Granule 3 Gold

Effects

Rune Skills
Runestone Skill Type Properties Description
Turisus Runestone Giant Growth Status Increase
  • Target: Self
  • Fixed Cast Time: 1.0s
For 15 minutes, gain the following effects:
  • Increase STR by 30.
  • Add a 30% chance to hit an enemy for 2.5 times the damage while melee attacking.
  • Increase ATK-based physical damage by 250% (125% during PVP). This effect can not stack with Crush Strike and is additive rather than multiplicative.
  • Increases melee physical damage by 15%.
  • The damage bonus now also applies to skill attacks.
  • Endows 2008.png Dragon Breath with the Holy Element .
Isia Runestone Vitality Activation Status Increase
  • Target: Self
For 15 minutes, gain the following effects:
  • Healing received is increased by 50%. (Disabled inside Monster Hunter)
  • Reduces melee physical reflection damage by 50%.
Pertz Runestone Storm Blast Melee Physical Attack
  • Target: Self
  • Var. Cast Time: 2.0s
  • Cooldown: 1.0s
  • Cast can not be interrupted
  • Can damage traps
Deal damage to all enemies in a 7x7 area around you.


Damage is calculated using the following formula;
SkillFormula% = [{Rune_Mastery_Skill_Level + {STR ÷ ~5.7}} x 100]%

Hagalas Runestone Stone Hard Skin Status Increase
  • Target: Self
  • Fixed Cast Time: 2.0s
Consume 20% of your current HP.

For 15 minutes or when you have received damage greater than the amount of HP paid, gain the following effects:

  • Increase hard DEF and hard MDEF by Job Level × Rune Mastery Level ÷ 4
  • When you receive a physical melee attack, 30% chance of the attacker's weapon breaking. If the attacker is a monster, reduce their ATK by 25% for 10 seconds instead. This effect does not work against Boss monsters.
Asir Runestone Fighting Spirit Status Increase
  • Target: Self
For 15 minutes, gain the following effects:
  • Increase your ATK by 70 + (7 × Number of Party Members).
  • Increase your ASPD skill modifier by (0.4 × Rune Mastery Level)
  • Endows 5004.png Dragon Breath Water with the Ghost Element .
Urj Runestone Abundance Recovery
  • Target: Self
For 15 minutes, restore 60 SP every 10 seconds.
Rhydo Runestone Crush Strike Melee Physical Attack
  • Target: Self
  • Fixed Cast Time: 1.0s
Your next physical melee attack will deal massive damage.
  • Once you attack, there is a 20% chance of your weapon breaking. This effect runs out if not used in 30 seconds, or if you change equipment.
  • This rune has a 30 second cooldown.


Damage is calculated using the following formula;
SkillFormula% = [{Weapon_Level x {Weapon_Refine + 6} x 100} + Weapon ATK + Weapon Weight]%

Nosiege Runestone Refresh Recovery
  • Target: Self
  • Fixed Cast Time: 1.0s
Recover 25% of your MaxHP and restore and prevent the following status ailments for the next 60 seconds:
  • Stun / Sleep / Curse / Stone Curse / Poison / Blind / Silence / Bleeding / Confusion / Freeze / Deep Sleep / Burning / Freezing / Crystallize
  • 2027.png Guillotine Cross Poisons
  • 2205.png Marsh of Abyss
  • 2492.png Howling of Mandragora
  • 120 second item reuse delay.
Verkana Runestone Millenium Shield Protective
  • Target: Self
  • Cast Delay: 1.0s
Create shields that absorb any type of damage and lasts for 15 minutes.

There is a 20% chance 4 shields are created, 30% chance that 3 shields are created and a 50% chance that 2 shields are created. Each shield has 1000 HP and excess damage does not carry over.

  • 60 second item reuse delay.
Lux Anima Rune Lux Anima Status Increase
  • Target: Self
For 15 minutes, gain the following effects:
  • A melee physical attack has a 15% chance to trigger Storm Blast Level 1.
  • Increases damage against all size enemies by 30%.
  • Increases critical damage by 30%.
  • Increases short range physical damage by 30%.
  • Increases long range physical damage by 30%.
  • Increases Max HP and Max SP by 30%.
  • Endows 2008.png Dragon Breath with the Shadow Element. Takes priority over Turisus Runestone .
  • Endows 5004.png Dragon Breath Water with the Neutral Element . Takes priority over Asir Runestone .

Equipment

Headgears

Upper

Item Way to Obtain Notes
Rideword hat [1] Cash Shop, Custom Headgear Quests

Great farming headgear and starting upper headgear.

The chance to get HP/SP stacks with other items with similar effects so pairing it with something like, for example, Thanatos Great Sword [1] and Hunter Fly Card ends being really good.

Black Ribbon [1] Cash Shop

Amazing option for 2005.png Wind Cutter and also really good for 2002.png Sonic Wave builds if you don't have problems with CRIT.

Be aware that this item is modified inside Monster Hunter and there are better options below.

Black Ribbon [EVT] [1] Endeavor Tokens

Free version of Black Ribbon [1] that can be obtained with Endeavor Tokens. Due to that it can't be traded nor sold to other players.

Dark Knight Mask [1] Endeavor Tokens

Great option for physical builds that face Dragon, Angel, Shadow, or Shadow monsters.

Since it also provides -%delay at +11, it's also a nice option if you also need it.

Clark Sidecap [GC] [1] Gold Coins

Decent option for melee physical builds due to the ATK and MELEE DAMAGE it offers.

Can be paired with:

  • Beam Claymore-OS [2] for extra CRIT and damage against large size monsters
Clark Sidecap [EVT] [1] Endeavor Tokens

Free version of Clark Sidecap [GC] [1] that can be obtained with Endeavor Tokens. Due to that it can't be traded nor sold to other players.

Illusion Hot-blooded Headband [1] Illusion of Teddy Bear

Currently most of a Monster Hunter headgear for builds like 2005.png Wind Cutter or 397.png Spiral Pierce.

Still has uses outside of it but it's mostly against very specific monsters and in very specific builds such as 397.png Spiral Pierce.

Can be enchanted - Illusion Enchants

Snake Head [1] Cash Shop

Cheap alternative for CRIT auto-attack builds (or to simply use it as a swap to use together with Rhydo Runestone) to the expensive option Old Rune Circlet [1].

While it doesn't seem like it provides much, the 48.png Double Attack Lv 5 makes your damage per second reach similar values as if you had Old Rune Circlet [1] with Acute Lv. 4.

Old Rune Circlet [1] Tomb of the Fallen (Bio 5)

The best for builds based on 2006.png Ignition Break and 2004.png Hundred Spear and also equally great for auto-attack builds.

Do not invest into this unless you've a shit ton of Zeny to spend (something like 300M+) or lots of time to spend in the dungeon. Getting the correct special enchant that benefits your build is 100% RNG and it may take ages to some.

Can be enchanted - Tomb of the Fallen (Bio 5)

Heart Wing Headband [1] Gold Coins

Good option if for some reason you need -%delay in your build.

Heart Wing Headband [EVT] [1] Endeavor Tokens

Free version of Heart Wing Headband [1] that can be obtained with Endeavor Tokens. Due to that it can't be traded nor sold to other players.

Illusion Goibne's Helm [1] Illusion of Luanda

Offers less -%delay at +9 when compared to a +9 Heart Wing Headband [1] but some enchants may provide a bit of extra damage useful in some builds.

Can be enchanted - Illusion Enchants

Can be paired with:

  • Illusion Goibne's Armor [1] + Illusion Goibne's Spaulders [1] + Illusion Goibne's Greaves [1] for a bunch of nice bonus such as extra HP, less fixed cast, and -%delay. The entire set is nice if you're looking for a mix of -%delay and HP.
Temporal Circlet (Rune Knight) [1] Glast Heim: Challenge Mode

The best for 2008.png Dragon Breath and 5004.png Dragon Breath Water builds due to the skill bonus it offers and the enchants it can get.

It's also the best for 2002.png Sonic Wave builds since it provides ranged damage, something usually rare to have unless you build specifically for that, and -%delay and, together with the enchants you can get, it fits perfectly in the build as the best possible available at the moment.

Can be enchanted - Glast Heim: Challenge Mode Enchants

Middle

Item Way to Obtain Notes
Sigrun's Wing Cash Shop

Alone it doesn't provide much nowadays since ASPD is easy to get on a RK but if your build benefits from critical damage, it can be a somewhat cheap solution for a bit of extra dmg with Violet Halo.

Can be paired with:

  • Violet Halo for extra critical dmg
Angel Spirit Cash Shop

+2% ATK/MATK, +2 STR

Good pure offensive option.

Monocle [1] Owl Marquees, Owl Viscount

In case you need something "cheap" with a slot.

New Wave Sunglasses Custom Headgear Quests

-10% aftercast delay, the best option if you need -% delay.

New Wave Sunglasses [1] Headgear Awakening

-5% aftercast delay contrary to the -10% that the non-slotted option offers but adds a slot in case the players wants to use something in this slot.

Good in some specific occasions with specific cards.

If you do the quest and account bound the item, you get access to free decards for it.

Fafnir Skin Custom Headgear Quests

+3 CRIT in case you need a bit more CRIT.

Can be paired with:

  • Fafnir Mask for more CRIT DMG
Dark Blinder [0] / [1] RSX-0806 for the [0] version, Spiritual Auger to add a slot to the [0] version

If you're playing a build that benefits from ranged and/or critical damage and needs -% delay gear to spam skills, and you can find a Violet Halo and a Dark Blinder [1] dirty cheap, this can be seen as a budget option until you can get something better.

Can be paired with:

  • Violet Halo for less delay
Magical Booster [1] Magical Booster

Can be enchanted - Magical Booster

Adds nothing on its own but can be enchanted with a bunch of different options making it a valuable item in some builds and even awakened for extra bonus with Violet Halo.

Can be paired with:

  • Violet Halo for less variable cast
Crimson Magical Booster [1] Headgear Awakening

Awakened version of Magical Booster [1] that keeps the enchants of it.

Depending on the enchants passed it can be a valuable option to have in some builds because of the extra bonus it gives with Violet Halo.

If you do the quest and account bound the item, you get access to free decards for it.

Can be paired with:

  • Violet Halo for extra ranged dmg

Lower

Item Way to Obtain Notes
CD in Mouth Cash Shop

Good low headgear for some auto-cast dependent builds in case you want to activate buffs/auto-cast skills faster, like Lucky Day, because of the auto-cast bolts on attacks.

Rosary in Mouth Rosary in Mouth's Quest

Good and not super hard to make low headgear. It's even a solid lower option in the low headgear slot in the end game.

Magical Rosary in Mouth Headgear Awakening Quest

Best option if you need extra stats or Perfect Dodge for some reason.

Fafnir Mask Custom Headgear Quests

+2 CRIT in case you need that extra CRIT to achieved the desirable value in a build.

Can be paired with:

  • Fafnir Skin for extra CRIT and CRIT DMG
Samurai Mask Cash Shop When you already have a decent value of critical damage and/or ranged dmg and want to boost your damage a bit further, this is a great way to do it.
Scarlet Rose Gold Coins Pretty much the same as a Samurai Mask although it also provides some SP and MATK.
Poison Breath Custom Headgear Quests

While alone it doesn't provide much, his combo with Giant Snake Skin provides a bunch of nice bonus that are even relevant in the end game.

Can be paired with:

  • Giant Snake Skin for a ton of sweet bonus such as - + atk, +% ASPD, +% critical damage, etc depending on the stats you've.
Vicious Mind Aura Bioresearch Laboratory

Very rare item that is only great with Fallen Warrior Manteau due to the bonus the combo offers for a bunch of builds. If you don't own both, it does nothing.

Can be paired with:

  • Fallen Warrior Manteau for a ton of sweet bonus such as - delay, + atk, +% ranged dmg, etc depending on the stats you've.

Armor

Item Way to Obtain Notes
Peuz's Plate [1] Raydric, Contaminated Raydric, Mora

It's part of the Peuz's Set and a great, plus cheap, way to start in the server with an 2005.png Wind Cutter build:

  • Peuz's Plate [1]
  • Peuz's Manteau [1]
  • Peuz's Greaves [1]
  • Peuz's Seal [1]

It's not advised to farm them but instead get 10 Mora Coins and trade them for one. You can either buy them from other players or recycle other Mora items to get them.

Can be enchanted - Mora

Lava Leather Suit [1] Magma Dungeon F3

If your build don't have issues with delay, this is a decent option at +7 until the player can afford a better option.

Don't waste money on a +9, a +7 Illusion Armor A-type [1] with 1 Modification Module (Power) is just a bit more expensive and has space for future improvement.

Illusion Armor A-type [1] Episode 17.1 - Illusion

Although can be also used in a few builds due to the mix of possible enchants that you can achieve with one, it's mostly used for the mix of -%delay and ATK it offers at +9.

Can be enchanted - Episode 17.1 - Illusion

Str Soutane [1] From Odin Relicdropped by monsters killed in Odin's Temple 4 If it's +9 and has the Str Blessing, it's currently the second best if your build doesn't care about -%delay or HP, just a raw physical damage boost. Otherwise stick with a +9 Illusion Armor A-type [1] with 2 Modification Module (Power) enchants or the current best Automatic Armor A-type [1] with 2 Automatic Module (Power) and something else that benefits your build.

It's also a viable balanced option between damage and CRIT if you lack CRIT for some specific content since the better option, Automatic Armor A-type [1], doesn't offer it unless you waste a slot with Automatic Module (Critical Force) (not worth overall due to the small increase of CRIT and damage it provides).

Against content with Demon/Angel, it still provides better damage than the other options when the build benefits from it (this doesn't instantly translate to DPS since that depends on a lot of factors).

Can be enchanted - Odin's Temple 4

Luk Soutane [1] From Odin Relicdropped by monsters killed in Odin's Temple 4 If for some reason you need more CRIT and can't reach it somehow, or saw a cheap opportunity here compared to a bigger investment in other gear, this is the armor to get.

Be aware that the trade off here is that the dmg provided is way lower compared to a Str Soutane [1].

Can be enchanted - Odin's Temple 4

Vit Soutane [1] From Odin Relicdropped by monsters killed in Odin's Temple 4 If you need HP, this is the best gear available at the moment and the one to get. Useful for builds like 2008.png Dragon Breath / 5004.png Dragon Breath Water, for example.

Can be enchanted - Odin's Temple 4

Automatic Armor A-type [1] Episode 17.2 - Sage's Legacy

While the first look may be that it looks like a small improvement when compared to an Illusion Armor A-type [1], the enchants change everything and make it currently the best armor available when properly enchanted for your build.

For example: if you've too much skill mods, adding skill specific enchants it's worse vs others that boost your dmg overall like Automatic Module (Power).

Be aware that vs Demon/Angel races, when the build benefits from racial/size mods, Str Soutane [1] still provides better damage (this doesn't instantly translate to DPS since that depends on a lot of factors).

Can be enchanted - Episode 17.2 - Sage's Legacy

Weapons

Daggers

Item Way to Obtain Notes
Fortune Sword Phreeoni, Infinite Phreeoni, Wickebine Tres

Decent defensive option due to its +20 PD and +5 LUK.

Can be enchanted - Malangdo Enchant

Combat Knife Sniper Cecil, Level 4 Weapons (Type 2) Quest

Defensive option against demi-human monsters.

Can be enchanted - Malangdo Enchant

Exorciser Assassin Cross Eremes, Level 4 Weapons (Type 2) Quest

Defensive option against demon monsters.

Can be enchanted - Malangdo Enchant

Maces

Item Way to Obtain Notes
Mace [4] Skeleton, Curupira

Mostly a starting option for DB builds but also very nice for tank builds when carded with Essence of Evil VIT 3.

Infinity Mace [1] Infinite Space

Mostly a DB weapon since it can be enchanted up to 2 Expert Archer 8.

Can be enchanted - Infinite Space

Robot's Mechanical Arm [2] Charleston Crisis, King's Heels

Due to its innate bonus of CRIT, it's a solid option for CRIT builds, where a mace works, that want to use a shield.

Can be enchanted - King's Heels

One-Handed Spears

Item Way to Obtain Notes
Javelin [4] Rocker

Due to the addition of Greater Research Assistant Bot Card and Broken Cleaner Card with its card combo, in Episode 17.2, it's now worth to have one with a really high refine for high damage in a 2008.png Dragon Breath build.

Be aware that it offers no delay so it may be more suited to Party/PvP play to many players.

Pike [4] Wormtail, Caramel

Same thing as the one above but different weapon and monsters to farm.

Hunting Spear [1] Boitata, Leak, Kraken, Fallen Bishop

Currently mostly a starting weapon for some builds that want to use a shield or to make use of 397.png Spiral Pierce in the early stages.

Can also be useful for some brute monsters with high values of hard DEF since it ignores it at 100%.

Can be enchanted - Malangdo Enchant

Crimson Spear [2] Stem Worm, Naga

Mostly a starting option for players that want to play a spear build due to the slots and possible elements that it can have.

Thanatos Spear [1] Ghost Palace Can be paired with an Hunter Fly Card and become a great farming spear in some builds, such as 2005.png Wind Cutter (using a spear changes it to a ranged skill and that let's you evade monsters with 252.png Reflect Shield), due to the HP and SP leech capabilities.

Gray Shards can be bough/farmed to make the two-handed sword instead of buying it.

Can be enchanted - Ghost Palace

Glorious Spear Battlegrounds Good option against Demi-Human monsters.
Argen Blanco [2] Bioresearch Laboratory

Mostly a spear for 57.png Brandish Spear builds since there is a better option below for 2004.png Hundred Spear builds.

Can be enchanted - Bioresearch Laboratory Enchants

Illusion Pole Axe [2] Illusion of Abyss

Pretty much the best spear for 2004.png Hundred Spear builds when used together with Illusion Shoes [1].

Can be enchanted - Illusion Weapon Level 4 Enchants

Poison Forged Spear [3] Venomous Chimera

Currently the best spear for auto-attack builds due to the constant auto-cast of 48.png Double Attack.

Can be enchanted - Malangdo Enchant

Metal Stick [3] Spider Chariot

While it's more of a Royal Guard weapon, its delay and slots are still useful for some delay based builds, such as 2008.png Dragon Breath, where a spear can be used.

Two-Handed Spears

Item Way to Obtain Notes
Cardo [1] Nidhoggr's Shadow, Kraken, Hell Apocalypse

While there are more options out there, there aren't many Two-Handed Spears that are actually worth to list at the moment.

From all the possible options, Cardo is probably the less terrible at the moment and it's mostly because it can be used as a starting option in a 397.png Spiral Pierce build due to its heavy weight.

One-Handed Swords

Item Way to Obtain Notes
Byeollungum Whitesmith Howard MVP, High Weapon Box Not bad nor amazing but a valid option against MVPs when one needs to use a shield.

Can be enchanted - Malangdo Enchant

Vicious Mind Saber Sky Fortress Good option when well enchanted.

While you can't enchant it since it already drops enchanted, you can reroll the enchants - Sky Fortress

Glorious Flamberge Battlegrounds Good option against Demi-Human monsters.

Two-Handed Swords

Item Way to Obtain Notes
Thanatos Great Sword [1] Ghost Palace Can be paired with an Hunter Fly Card and become a great farming two-handed sword in some builds due to the HP and SP leech capabilities.

Gray Shards can be bough/farmed to make the two-handed sword instead of buying it.

Can be enchanted - Ghost Palace

Gigantic Blade [1] Charleston Crisis, King's Heels

Cheap and very decent starting weapon for a couple of builds since it's a heavy weapon, two-handed sword, and also gives CRIT DMG.

Can be enchanted - King's Heels

Royal Knight's Broadsword [2] Abyss Glast Heim

Cheap and solid option for CRIT builds.

Beam Claymore-OS [2] Illusion

Solid option for CRIT builds.

Can be paired with:

  • Clark Sidecap[GC] [1]/[EVT] [1] for extra ATK and damage

Can be enchanted - Illusion

Lindy Hop [2] Sky Fortress

Amazing weapon that works great in any build that can make use of it mainly due to the enchants that can receive.

Can be enchanted - Malangdo Enchant

Tae Goo Lyeon [2] Sealed Shrine

Great weapon that when refined to +9 helps with the spam of some skills such as 2008.png Dragon Breath , 5004.png Dragon Breath - Water , 397.png Spiral Pierce , or 2005.png Wind Cutter .

Can be enchanted - Malangdo Enchant

Illusion Tae Goo Lyeon [2] Illusion of Labyrinth

Improved version of Tae Goo Lyeon [2]

Can be paired with:

  • Illusion Boots [2] to increase ranged damage, reduce cast time, and even increase 2008.png Dragon Breath and 5004.png Dragon Breath - Water damage

Can be enchanted - Illusion Weapon Level 4 Enchants

Glorious Claymore Battlegrounds Good option against Demi-Human monsters.
Hypocrisy Edge [2] Sage's Legacy

Currently the best option for 2005.png Wind Cutter builds.

It's a lot easier to farm compared to a Claw Sword [2] but is a lot less versatile in terms of builds outside of 2005.png Wind Cutter .

Can be enchanted - Sin Weapons' Enchants

Vernan [2] Bioresearch Laboratory

Due to the bonus it offers, it's a very reliable and cheap option for auto-attack CRIT builds. At the same time it's great for 2002.png Sonic Wave and 397.png Spiral Pierce if you later decide to invest on it.

Can be enchanted - Bioresearch Laboratory Enchants

Volar [2] Bioresearch Laboratory

The weapon to go if you want to play a build focused on 2006.png Ignition Break or 62.png Bowling Bash build.

Can be enchanted - Bioresearch Laboratory Enchants

Illusion Death Guidance [2] Illusion of Underwater

A good option for auto-attack CRIT builds due to the Storm Blast damage bonus.


Can be paired with:

  • Illusion Chain Mail for extra Storm Blast damage, CRIT, and damage against fish race and water property monsters

Can be enchanted - Illusion Weapon Level 4 Enchants

Claw Sword [2] Dynite Exchange

A good all around weapon.

It's specially great you want to play a build focused on CRIT, auto-attacks, or need that extra bit of damage to one-shot something while using 2006.png Ignition Break.

Since it also removes a hefty amount of after cast delay at +11, it makes it a very powerful weapon to use in a 2005.png Wind Cutter build in the end game.

Can be enchanted - Dynite Weapon Enchants

Shields

Item Way to Obtain Notes
Knight's Shield [1] Cash Shop

One of the best balanced shields in terms of offensive and defensive stats.

Can be enchanted - Cursed Knight's Shield

Cursed Knight's Shield [1] Endeavor Tokens

Free version of Knight's Shield. Due to that it can't be traded nor sold to other players.

Obtained by doing Weekly and Daily Quests and trading the Endeavor Tokens at the Master of Coins NPC.

Can be enchanted - Cursed Knight's Shield

Purified Knight's Shield [1] Cursed Knight's Shield

Upgraded version of the Knight's Shield [1]/ Cursed Knight's Shield [1] and pretty much the best shield available at the moment in terms of offensive and defensive stats.

Due to the possibility of being able to get an enchant that let's you bypass up to 60% of hard DEF, it's also the best in slot for many builds that make use of a shield.

Can be enchanted - Cursed Knight's Shield

Mad Bunny [1] Cash Shop

A great pure offensive shield.

At +12 it also gives a decent boost in CRIT.

Mad Bunny[EVT] [1] Endeavor Tokens

Free version of Mad Bunny Shield. Due to that it can't be traded nor sold to other players.

Obtained by doing Weekly and Daily Quests and trading the Endeavor Tokens at the Master of Coins NPC.

Immune Shield [1] Battlegrounds, Monster Hunter - Low Rank Hunts

Great defensive option against neutral damage.

At +9 becomes a decent option overall.

Excels at +11-12 where with other gears with similar effect (-% neutral dmg) lets you play a -100% neutral build.

Valkyrja's Shield [1] Valkyrie

Great defensive option against some elemental damage.

This is mostly a PvP shield at the moment although still useful in PvM.

Garment

Item Way to Obtain Notes
Peuz's Manteau [1] Mora

It's part of the Peuz's Set and a great, plus cheap, way to start in the server with an 2005.png Wind Cutter build:

  • Peuz's Plate [1]
  • Peuz's Manteau [1]
  • Peuz's Greaves [1]
  • Peuz's Seal [1]

It's not advised to farm them but instead get 10 Mora Coins and trade them for one. You can either buy them from other players or recycle other Mora items to get them.

Can be enchanted - Mora

Heroic Backpack [1] Battlegrounds, Monster Hunter - Low Rank Hunts, Gold Coins

Okay mid game option mostly for ASPD CRIT builds if you can get one for cheap or farm for it.

It only excels at +9 (+7 isn't worth nowadays, there are better options below for almost the same or a cheaper price) so always think first before spending your zenny.

Giant Snake Skin Custom Headgear Quests

While alone it looks more of a gear that a tank would use due to the stats it provides, with the right enchants and Poison Breath ends being a great gear relevant even in the end game.

Can be paired with:

  • Poison Breath for a ton of sweet bonus such as - + atk, +% ASPD, +% critical damage, etc depending on the stats you've.
Fallen Angel Wings [1] Monster Hunter 2

Since it can get enchants that increase your critical damage or ranged dmg, it's a great option valid for some builds even in the end game.

Can be enchanted - Monster Hunter 2

Illusion Engine Wing A-type [1] Episode 17.1 - Illusion

Mostly an option for builds that need CRIT without saying goodbye to dmg since it can be enchanted for +20 CRIT thanks to the Modification Module (Critical) that you can add twice.

Can be paired with:

  • Illusion Armor A-type [1] to get an extra boost in ATK.
  • Illusion Leg A-type [1] to increase your CRIT DAMAGE.

Can be enchanted - Episode 17.1 - Illusion

King Schmidt's Manteau [1] Fall of Glast Heim

It can end being the best option for when you need CRIT at the cost of dmg or for when you need Ranged Damage but thanks to the heavy RNG that exists with the enchants, most of the time it isn't worth the trouble to get them. It's still here because if you're lucky enough, it can end being really good in some specific occasions and/or builds.

It can also end being a cheaper alternative to Fallen Angel Wings [1] if you find one with decent enchants for a cheaper price.

Can be enchanted - Fall of Glast Heim

Illusion Engine Wing B-type [1] Episode 17.1 - Illusion

Mostly an option for builds that depend on delay because of the combo with the Illusion Armor A-type [1] such as 2005.png Wind Cutter or 2002.png Sonic Wave after getting a Vernan [2].

Can be paired with:

  • Illusion Armor A-type [1] to get a reduction in delay of skills
  • Illusion Leg A-type [1] to increase your ranged damage

Can be enchanted - Episode 17.1 - Illusion

YSF01 Manteau [1] Werner's Laboratory:Central Room

The only reason to this be here is just because if you actually need a higher delay reduction and you don't have enough zenny for better options, and also expensive, such as Vicious Mind Aura + Fallen Warrior Manteau or Temporal Stat Manteaus, this is a very nice alternative when refined to +9.

It may not provide that many bonus as the better options, but with Chaotic Acolyte, for example, it can be that tiny extra boost that you may need to kill something faster since you're not locked anymore into Sarah's Right Earring or Sarah's Left Earring with delay enchants that offer nothing besides a reduction to the delay of skills. You can use instead one that gives you more damage.

Can be paired with:

  • YSF01 Plate [1] to increase the value of -delay reduced
  • YSF01 Plate [1] + YSF01 Greaves [1] to give you a small chance with physical attacks to bypass at 100% the hard defense of any enemy
Fallen Warrior Manteau Tomb of the Fallen

Alone it's pretty much a better Heroic Backpack [1] if the refine is above +10 but when paired with Vicious Mind Aura it offers a ton of good bonus useful for a bunch of builds.

Can be paired with:

  • Vicious Mind Aura for a ton of sweet bonus such as - delay, + atk, +% ranged dmg, etc depending on the stats you've.
Illusion Morrigane's Manteau [1] Illusion of Underwater

A great, although specific, option for physical damage. With the right enchants and refines, it can end a really good option for some end game content.

Can be paired with:

  • Illusion Morrigane's Helm + Illusion Morrigane's Belt + Illusion Morrigane's Pendant for extra damage, PERFECT DODGE, CRIT, and even extra HP/SP

Can be enchanted - Illusion Armor Enchants

Temporal Str Manteau [1] Legacy of Glast Heim

Garment that starts to excel at +8.

Higher refines help to deal with high values of DEF and MDEF from Brute and Demon monsters specially if you use the entire combo with the Temporal STR Boots [1].

While great for most physical builds, some builds that depend on delay to spam may want to have the -delay enchant first before wanting to use it. The same may happen with some CRIT builds that need the CRIT from it.

Can be paired with:

  • Temporal STR Boots [1] for extra ATK and bypass vs brute and demon races

Can be enchanted - Temporal Stat Manteaus Enchants

Temporal Agi Manteau [1] Legacy of Glast Heim

Garment that starts to excel at +8. Higher refines help to deal with high values of DEF and MDEF from Brute and Demon monsters.

Great garment for CRIT builds due to the bonus it offers.

While great for most physical builds, some builds that depend on delay to spam may want to have the -delay enchant first before wanting to use it. The same may happen with some CRIT builds that need the CRIT from it.

Can be paired with:

  • Temporal AGI Boots [1] for extra CRIT DMG and bypass vs brute and demon races

Can be enchanted - Temporal Stat Manteaus Enchants

Temporal Luk Manteau [1] Legacy of Glast Heim

Garment that starts to excel at +8. Higher refines help to deal with high values of DEF and MDEF from Brute and Demon monsters.

While it offers an inferior increase in terms of damage when compared to the options above for most builds, it also provides CRIT and ASPD that some players may lack on their builds.

It's usually the preferred option for auto-attack builds since CRIT DMG doesn't get the mod reduction (CRIT DMG mods are reduced by 50% for skills).

While great for most physical builds, some builds that depend on delay to spam may want to have the -delay enchant first before wanting to use it. The same may happen with some CRIT builds that need the CRIT from it.

Can be paired with:

  • Temporal LUK Boots [1] for extra ASPD and bypass vs brute and demon races

Can be enchanted - Temporal Stat Manteaus Enchants

Automatic Engine Wing A-type [1] Episode 17.2 A better version of Illusion Engine Wing A-type [1] used when the player really needs the extra CRIT due to the Automatic Module (Critical) enchants.

Can be paired with:

  • Automatic Armor A-type [1] to get an extra boost in ATK.
  • Automatic Leg A-type [1] to increase your CRIT DAMAGE.

Can be enchanted - Automatic Equipment Enchants

Automatic Engine Wing B-type [1] Episode 17.2 A better version of Illusion Engine Wing B-type [1] used when the player really needs the extra CRIT due to the Automatic Module (Critical) enchants and/or the delay it provides when combined with the Automatic Armor A-type [1].

Can be paired with:

  • Automatic Armor A-type [1] for extra -%DELAY.
  • Automatic Leg A-type [1] to increase your RANGED DMG.

Can be enchanted - Automatic Equipment Enchants

Footgear

Item Way to Obtain Notes
Peuz's Greaves [1] Mora

It's part of the Peuz's Set and a great, plus cheap, way to start in the server with an 2005.png Wind Cutter build:

  • Peuz's Plate [1]
  • Peuz's Manteau [1]
  • Peuz's Greaves [1]
  • Peuz's Seal [1]

It's not advised to farm them but instead get 10 Mora Coins and trade them for one. You can either buy them from other players or recycle other Mora items to get them.

Can be enchanted - Mora

Temporal Boots of Strength [0]/[1] Temporal Boots

Great option for builds that depend on ATK to do damage such as 2005.png Wind Cutter .

Can be enchanted - Temporal Boots

Special Enchants can be paired with Insignias with the right Special Enchants for a further bonus:

Temp Boot Enchant Insignia Enchant Result
Speed of Light Flash +30% CRIT DMG
Bear's Might Strong +25% in physical damage against all sizes
Hawk Eye Thousand Bow +10% ATK
Muscular Endurance Rigid -10% After Cast Delay
Lucky Day Hundred Luck +2 ASPD
Temporal Boots of Dexterity [0]/[1] Temporal Boots

Great option for builds that depend on Ranged Damage to do damage and/or builds that have a fixed cast time on their main skill such as 2008.png Dragon Breath or 397.png Spiral Pierce.

Can be enchanted - Temporal Boots

Special Enchants can be paired with Insignias with the right Special Enchants for a further bonus:

Temp Boot Enchant Insignia Enchant Result
Speed of Light Flash +30% CRIT DMG
Bear's Might Strong +25% in physical damage against all sizes
Hawk Eye Thousand Bow +10% ATK
Muscular Endurance Rigid -10% After Cast Delay
Lucky Day Hundred Luck +2 ASPD
Temporal Boots of Luck [0]/[1] Temporal Boots

Great option for builds that depend on CRIT DMG to do damage such as auto-attack or 2002.png Sonic Wave builds.

Can be enchanted - Temporal Boots

Special Enchants can be paired with Insignias with the right Special Enchants for a further bonus:

Temp Boot Enchant Insignia Enchant Result
Speed of Light Flash +30% CRIT DMG
Bear's Might Strong +25% in physical damage against all sizes
Hawk Eye Thousand Bow +10% ATK
Muscular Endurance Rigid -10% After Cast Delay
Lucky Day Hundred Luck +2 ASPD
Illusion Leg A-type [1] Episode 17.1 - Illusion

Good overall option for almost all builds due to the enchants that you can add here.

Can be paired with:

  • Illusion Armor A-type [1] to get an extra boost in ATK.

Can be enchanted - Episode 17.1 - Illusion

YSF01 Greaves [1] Werner's Laboratory:Central Room

While somewhat outdated due to the addition of Fall of Glast Heim, it's still a very decent option due to the great increase of CRIT DMG and ASPD it offers when refined to +9.

Can be paired with:

  • YSF01 Plate [1] to increase your +%ASPD a bit more
  • YSF01 Plate [1] + YSF01 Manteau [1] to give you a small chance with physical attacks to bypass at 100% the hard defense of any enemy
Illusion Shoes [1] Illusion of Moonlight

Very specific footgear for 2004.png Hundred Spear builds because of the combo with the Illusion Pole Axe [2].

Can be paired with:

  • Illusion Pole Axe [2] for more 2004.png Hundred Spear damage

Can be enchanted - Illusion Armor Enchants

Illusion Boots [1] Illusion of Teddy Bear

While it has more uses due to the combo with Illusion Tae Goo Lyeon [2], the main use for this is for the massive +5 CRIT it gives each 3 refines. If you don't have problems with damage and instead need CRIT, this is a viable option.

Can be paired with:

  • Illusion Tae Goo Lyeon [2] to increase ranged damage, reduce cast time, and even increase 2008.png Dragon Breath and 5004.png Dragon Breath - Water damage

Can be enchanted - Illusion Armor Enchants

Accessories

Item Way to Obtain Notes
Sheriff's Left Badge [1] Fistful of Zeny Quest

Great starting item that can be obtained for free.

If you're new into the server, do the quest at level 100 to get a decent amount of experience while doing it.

Physical Enhancer Ring [1] Geffen Magic Tourmanent

For the right slot, 2 perfect, or close to, equal enchants are great for some builds such as CRIT or the ones purely depending on ATK like 2005.png Wind Cutter to increase their final damage.

Outside of that spectrum, this is still a very nice option if you want to mix offense with defense due to some more defensive options, such as +3% ALL RES BUT NEUTRAL, being available as enchants.

Also remember that, because Illusion Boosters and Insignias are now also available (check both options below), Physical Enhancer Ring [1] with different enchants is mostly a starting option for the right slot if you find something cheap. For the left slot you can just buy a King Schmidt's Strong Insignia [1] (or the items needed to make them - More Info Available at Fall of Glast Heim) and ignore enchants for a while.

Can be enchanted - Geffen Magic Tourmanent

Illusion Booster R [1]

Illusion Booster L [1]

Episode 17.1 - Illusion

Because of the enchant options available, it's a great option available for almost all builds.

Can be enchanted - Episode 17.1 - Illusion

King Schmidt's Strong Insignia [1]

King Schmidt's Luck Insignia [1]

King Schmidt's Flash Insignia [1]

King Schmidt's Thousand Bow Insignia [1]

Fall of Glast Heim

Insignias are expensive but currently the best to get for the left accessory slot with the right enchants.

There isn't currently a best to get nor the best enchant since it depends a lot on what you want to build and your current gear.

Just remember that if you're going for Strong as the 3rd enchant, the Bear's Might transformation makes some skills having a slower animation but doesn't matter much for auto-attack builds.

Can be enchanted - Fall of Glast Heim

Sarah's Left Earring [0] Sarah and Fenrir

Great for delay based builds such as 2005.png Wind Cutter or 2008.png Dragon Breath.

It's currently the accessory with the highest value of -delay at the moment, if you can get the right enchants, although that doesn't mean that it will always be the best option to use since it provides no slot.

Can be enchanted - Sarah and Fenrir

Sarah's Right Earring [0] Sarah and Fenrir

Great for delay based builds such as 2005.png Wind Cutter or 2008.png Dragon Breath.

It's currently the accessory with the highest value of -delay at the moment, if you can get the right enchants, although that doesn't mean that it will always be the best option to use since it provides no slot.

Can be enchanted - Sarah and Fenrir

Cards

Headgear

Item Way to Obtain Notes
Essence of Evil AGI 3 Temple of the Demon God Cheap option to get AGI at the sacrifice of a single slot. May be the boost needed to achieve 193 ASPD in some builds.
Dark Pinguicula Dark Pinguicula Simple option to boost your ATK that also makes you get poison herbs useful to create poisons with a Guillotine Cross.

For some players the poison herbs are seen as an annoying bonus for n reasons such as, and not limited to, using space in your already limited inventory, but you can disable them with Commands such as @alootid and blacklist them.

Duneyrr Duneyrr Similar to Dark Pinguicula but instead of getting poison herbs with kills you get your Perfect Dodge up a bit while attacking.
Essence of Evil STR 3 Temple of the Demon God Generic option to increase final damage by boosting ATK at the cost of INT. Also increases your STR.
Furious Hero Illusion of Moonlight Depending on your gears, this may be a better option to increase your damage compared to a +ATK increase.
Purple Ferus Abyss Dungeon 4 An improved version of Furious Hero at the cost of HP and refine rate.
Deep Sea King Dramoh Card Illusion of Underwater An inferior version of the Purple Ferus but when paired with other cards, has the potential to give really good bonus and become a better option for some builds.

Can be paired with:

  • Deep Sea Merman to boost crit damage.
  • King Dramoh to boost STR and HP.
King Dramoh King Dramoh On its own, this is not a great card. While STR provides some damage, it's not enough to sacrifice a slot for this card. But if you're playing a physical build and need a decent boost of HP and at the same time some dmg, the STR and HP that the combo offers is a good option.

Can be paired with:

  • Deep Sea King Dramoh Card to boost STR and HP.
Essence of Evil LUK 3 Temple of the Demon God Cheap option to get CRIT by increasing CRIT and LUK at the cost of DEX.
Phylla Phylla Beginner option to get some extra CRIT and AGI/DEX that may be the needed boost to give you that extra point in ASPD and help you reach 193 ASPD.
Engkanto Engkanto

Specific card against Poison and Plant monsters. Great card for players that do Faceworm and Bio5 all the time, for example.

Angra Mantis Angra Mantis

Great card to get an increase of critical damage.

Can be paired with:

  • Chaotic Killer Mantis to maximize the increase.
Corrupt Life Bios Island Good card to increase your max HP value by a fixed value.

Can be paired with:

  • Verit to give more HP and SP.
Essence of Evil VIT 3 Temple of the Demon God Cheap option to get VIT, and that means extra HP, and some MDEF at the sacrifice of AGI.

Not really a great option since RK can use Hagalas Runestone for MDEF and loosing AGI in some cases hurts since it reduces ASPD and it's useful to reduce the animation of skills but it's a valid option if someone wants more HP and doesn't mind to pay the price.

Bungisngis Bungisngis A good card to increase your MAX HP based on the refine of your headgear.

Can be paired with:

  • Rigid Sky Deleter to give even more MAX HP.
Rigid Sky Deleter Magma Dungeon F3 A great way to get extra +% MAX HP at the cost of a single headgear slot.

Can be paired with:

  • Bungisngis to get even more MAX HP.

Armor

Item Way to Obtain Notes
Resentful Bongun Card Illusion of Moonlight Cheap option if you just want ATK in this slot.
Porcellio Porcellio The easy to get option for players that want more ranged damage in this slot and started not long ago.

Can be paired with:

  • White Porcellio to get some extra ATK.
Restless Dead Illusion of Vampire A better version of Porcellio in terms of utility since it prevents your weapon and armor to break
Hardworking Pitman Card Illusion of Teddy Bear If you need +%ATK and some HIT, this is the card to get.
Contaminated Raydric Abyss Glast Heim Another option to get +%ATK in this slot.

Can be paired with:

  • Raydric to get some extra +%ATK and extra neutral reduction at the cost of the garment slot.
Furious Ninetail Illusion of Moonlight The card to get if you need CRIT and/or CRIT DMG.

Weapon

Item Way to Obtain Notes
Hunter Fly Hunter Fly Probably the card of election to use while farming with AoE skills since it can be used with gear of similar effect and keep your char always on full HP or close to because it gives you a chance that your attacks heal you based on the damage you give.
Archer Skeleton Archer Skeleton The card to use if you want to play with a Dragon Breath build. Also okay starting card for builds centered on ranged skills.
Sedora Sedora Decent for some crit builds that don't want to spend much in the begin.
Aunoe Aunoe Better version of Sedora although also a lot more expensive.
Greater Ruba Papilla Greater Ruba Papilla from Water Garden Although alone it's just a better Aunoe, when you use it with the rest of the combo, it increases the damage of 2008.png Dragon Breath and 5004.png Dragon Breath Water by a ton.

Can be paired with:

  • Verporta + Broken Cleaner Card to get a big boost on 2008.png Dragon Breath and 5004.png Dragon Breath Water
White Knight Old Glast Heim Great overall option against medium and large size monsters.

If you're playing a build that makes use of a shield, such as a spear build, the combo gives a really nice boost in damage.

Can be paired with:

  • Khalitzburg Knight to give some extra reduction and boost your dmg
Contaminated Wanderer Abyss Glast Heim Best option against medium and large size monsters.
Abysmal Knight Abysmal Knight Due to how mods work, if you're using a weapon with more than a slot and most of the time you kill MVPs and/or mini-bosses, this is a great option since it may give you more dmg than a second equal card.

You've to do math to see if this is worth on your setup, don't blindly add it just because it appears here.

Greater Special Alnoldi Greater Special Alnoldi from Hidden Flower Garden - Second Security Area For the ones that use melee skills with two-handed swords, this is a great new addition.

Although it depends a bit on the refine of your weapon to be better than other options, it also makes powerful weapons like Claw Sword [2] unbreakable and that enables you to use stuff like Rhydo Runestone without being afraid that your weapon may break.

Shield

Item Way to Obtain Notes
Mysteltainn Mysteltainn Good option against small size monsters.
Ogretooth Ogretooth Good option against medium size monsters.
Executioner Executioner Good option against large size monsters.
Hodremlin Hodremlin Decent overall tanking option thanks to the +30 Perfect Dodge effect.
Khalitzburg Knight Old Glast Heim Great overall reduction card against medium/large monsters.

Can be paired with:

  • White Knight to give some extra reduction and boost your dmg
Alice Alice The best shield card to use against bosses if you're tanking but be careful against non-bosses since this card boosts the damage you get by a lot. This means that if you're against a MVP that has slaves that are tagged as non-bosses and hurt quite a bit, this may not be a good option.
Gaster Gaster Pretty much the opposite of Alice but at the same time also weaker. You get less dmg against non-boss monsters and extra damage from boss monsters.

Garment

Item Way to Obtain Notes
Raydric Raydric Defensive option against neutral damage.

Very useful card when used with the combo if you want to mix defense with ofense.

Can be paired with:

  • Contaminated Raydric to get some extra +%ATK and extra neutral reduction
Wakwak Wakwak A good card for specific builds that need ATK to boost their final damage but can't sacrifice enough points to get 120 Base STR to use Brown Rat.
Brown Rat Brown Rat A good card to get for specific builds that need ASPD and ATK to boost final damage at the cost of 120 Base STR. If you can't have 120 Base STR, use a Wakwak.
Petal Petal A good card to get in this slot if you need Critical Damage.
Ancient Stone Shooter Illusion of Luanda Another option for Critical Damage and very similar to Petal but trades some of the Critical Damage at the cost of giving +%ASPD.
Menblatt Menblatt A good card to get in this slot if you need Ranged Damage.
Empathizer Thanatos Tower With the rework of Thanatos Tower, this card, whenever you can sacrifice the armor card slot for Dame of Sentinel and your char is already at level 200, is the card to go whenever you need Ranged Damage.

With 120 Base DEX the entire combo boost your Ranged Damage by 55% which is enough to even beat Menblatt in the garment slot plus a lot of good MVP cards in the armor slot.

Be aware that this card also removes 25% of your MAX SP.

Can be paired with:

  • Dame of Sentinel if you're already level 200 for a huge boost in ranged damage.
Happiness Giver Thanatos Tower With the rework of Thanatos Tower, this card, whenever you can sacrifice the armor card slot for Mistress of Shelter and your char is already at level 200, is the card to go whenever you need Melee Damage.

With 120 Base STR the entire combo boost your Melee Damage by 55% which is enough to even beat Petal in the garment slot plus a lot of good MVP cards in the armor slot.

Be aware that this card also removes 25% of your MAX SP.

Can be paired with:

  • Mistress of Shelter if you're already level 200 for a huge boost in melee damage.

Footgear

Item Way to Obtain Notes
Essence of Evil STR 3 Temple of the Demon God Generic cheap option to increase final damage by boosting ATK.
White Porcellio White Porcellio Another cheap option if you need ATK in this slot.

Can be paired with:

  • Porcellio to get some extra ATK
Kuro Akuma Geffen Magic Tournament The "cheap" option for players that want more ranged damage in this slot.
Odoric Geffen Magic Tournament Another "cheap" option for players that want more ranged damage in this slot.

It also gives you some +%ASPD.

Blut Hase Geffen Magic Tournament An expensive way to boost your ranged damage and +%ATK with a single card.
Outrageous Cookie Horror Toy Factory Increases your +%ATK at the cost of your max HP and SP.

If you've a footgear with a high level of refine, this is a great option to increase your final damage.

Deep Sea Merman Illusion of Underwater Increases your ATK based on how much you've of STR.

It's already a decent card on its own for physical builds but if you play a CRIT damage based build, using the combo makes it even better.

Can be paired with:

  • Deep Sea King Dramoh to give crit damage.
Ifodes Geffen Magic Tournament Not as good as Outrageous Cookie at high refines in terms of how much +%ATK it boosts but trades that for extra +%ASPD and no HP or SP penalty.
Geffen Bully Geffen Magic Tournament Provides CRIT DAMAGE and ASPD in a single slot.
Essence of Evil LUK 3 Temple of the Demon God Cheap option to get CRIT at the sacrifice of a single slot.
Chaotic Baphomet Jr. Geffen Magic Tournament The card to go if you want extra CRIT in this slot and don't mind to sacrifice AGI for that because it's already part of your build.
Green Ferus Green Ferus The card to get if you want HP in this slot since it gives HP and VIT.
Firelock Soldier Firelock Soldier Provides some STR and also HP and SP if you're using it on a +9 footgear.

Currently this card is outdated because you can achieve the same or similar effect in other cards, like Verporta or Ominous Freezer, without the need of the +9 footgear.

At the same time it should be cheaper when compared to those other options.

Verit Verit Good card for HP and SP.

Can be paired with:

  • Corrupt Life to give even more HP and SP.
Ominous Freezer Illusion of Abyss Similar to Firelock Soldier but only provides HP. In exchange it gives a boost to 2004.png Hundred Spear . The boost is increased if this card is equipped on a +9 footgear.
Verporta Card Verporta from Water Garden A Firelock Soldier card that doesn't need the refine to get the effect. It also gives a boost to 7.png Magnum Break although the card is only important because of the combo with 2 others to boost the damage of 2008.png Dragon Breath and 5004.png Dragon Breath Water.

Can be paired with:

  • Broken Cleaner + Greater Ruba Papilla to get a big boost on 2008.png Dragon Breath and 5004.png Dragon Breath Water

Accessory

Item Way to Obtain Notes
Revolver Buffalo Bandit Revolver Buffalo Bandit The card to get if you already have a decent amount of Critical Damage or just need more damage and you can boost it by using +%ATK cards.

Exclusive for the right accessory slot which means you can't use more than one.

Can be paired with:

  • Shotgun Buffalo Bandit for even more +%ATK
Shotgun Buffalo Bandit Shotgun Buffalo Bandit Gives a decent amount of AGI and HIT. This means that it can be the card that gives you that extra value of ASPD needed to achieve 193 ASPD in some builds.

Exclusive for the left accessory slot which means you can't use more than one.

Can be paired with:

  • Revolver Buffalo Bandit for even more +%ATK
Gigantes Gigantes, Gigantes, Ancient Medium Gigantes, Large Gigantes, Large Gigantes from Sarah and Fenrir The card to get if you need more ATK.
Essence of Evil LUK 3 Temple of the Demon God Cheap option to get CRIT at the sacrifice of a single slot.
Ominous Heater Illusion of Abyss Okay option if you need CRIT and CRIT DAMAGE.
Void Mimic Thanatos Tower Improved version of Ominous Heater in terms of CRIT DAMAGE.

The combo isn't worth unless you really really need that extra CRIT.

Can be paired with:

  • Treasure Mimic for extra critical damage.
Chaotic Killer Mantis Illusion of Labyrinth If you just want extra CRIT DMG, this is the card to go specially if you use the combo since together it gives a higher value when compared to the other options available.

Can be paired with:

  • Angra Mantis for extra CRIT DMG
Chaotic Acolyte Illusion of Labyrinth If you need extra -%delay to spam some skills, this is a great option to get.

Exclusive for the left accessory slot which means you can't use more than one.

Faceworm Faceworm's Nest Alone it doesn't provide much outside of a bit of extra +%ASPD but the combo gives a nice -6% delay useful in some builds.

Can be paired with:

  • Dark Faceworm for extra -% delay and stats
Dark Faceworm Faceworm's Nest If you need extra -%delay to spam some skills, this is a great option to get. Be aware that is a rare and usually expensive card to get.

Can be paired with:

  • Faceworm for extra -% delay, stats and +%ASPD
Essence of Evil VIT 3 Temple of the Demon God Cheap option to get VIT, and that means extra HP, and some MDEF at the sacrifice of AGI.

Not really a great option since RK can use Hagalas Runestone for MDEF and loosing AGI in some cases hurts since it reduces ASPD and it's useful to reduce the animation of skills but it's a valid option if someone wants more HP and doesn't mind to pay the price.

Broken Cleaner Card Beta Cleaner B, Beta Bath A With the addition of Episode 17.2, 2008.png Dragon Breath and 5004.png Dragon Breath Water builds got a sweet buff with this card. You can get even more damage if you complete the card combo.

NOTE: You can use two of them but the combo will work only once.

Can be paired with:

  • Verporta + Greater Ruba Papilla to get a bigger boost on 2008.png Dragon Breath and 5004.png Dragon Breath Water

Attack Speed Modifiers

Pticon 1swordman.png Swordman Branch
Pticon 1swordman.pngSwordman Pticon 2knight.pngKnight Pticon 3runeknight.pngRune Knight
Base 156 Aspd Base 156 Aspd Base 156 Aspd
Shield -5 Shield -5 Shield -5
Dagger -7 Dagger -9 Dagger -10
1h Sword -7 1h Sword -5 1h Sword -12
2h Sword -14 2h Sword -12 2h Sword -15
1h Axe -15 1h Axe -10 1h Axe -8
2h Axe -20 2h Axe -15 2h Axe -12
Mace -10 Mace -5 Mace -5
1h Spear -17 1h Spear -15 1h Spear -20
2h Spear -25 2h Spear -20 2h Spear -18

How To Create A Rune

Source: https://www.novaragnarok.com/wiki/Rune_Knight

Posted by: byrdcasent.blogspot.com

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