How To Create A Rune
Rune Knight | |||||||||||||||||||
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The Rune Knight (RK) is the 3rd job class of Knights. Rune Knights are powerful physical damage dealers, capable of dealing heavy melee damage to a single target or destroying mobs of enemies using Dragon Breath. They also have access to special consumable items called runes, which perform a variety of unique buffs and effects.
Contents
- 1 Player Guides
- 2 Builds
- 2.1 Dragon Breath
- 2.1.1 Dragon Breath Build
- 2.2 Critical ASPD
- 2.2.1 Critical ASPD Build
- 2.3 Spiral Pierce
- 2.3.1 Spiral Pierce Build
- 2.4 Ignition Break
- 2.4.1 Ignition Break Build
- 2.5 Sonic Wave
- 2.5.1 Sonic Wave Build
- 2.6 Hundred Spears
- 2.6.1 Hundred Spears Build
- 2.7 Wind Cutter
- 2.7.1 Wind Cutter Build
- 2.8 Crush Strike
- 2.1 Dragon Breath
- 3 Stats
- 4 Skills
- 4.1 Swordsman
- 4.2 Knight
- 4.3 Lord Knight
- 4.4 Rune Knight
- 5 Runes
- 5.1 Creation
- 5.2 Effects
- 6 Equipment
- 6.1 Headgears
- 6.1.1 Upper
- 6.1.2 Middle
- 6.1.3 Lower
- 6.2 Armor
- 6.3 Weapons
- 6.3.1 Daggers
- 6.3.2 Maces
- 6.3.3 One-Handed Spears
- 6.3.4 Two-Handed Spears
- 6.3.5 One-Handed Swords
- 6.3.6 Two-Handed Swords
- 6.4 Shields
- 6.5 Garment
- 6.6 Footgear
- 6.7 Accessories
- 6.1 Headgears
- 7 Cards
- 7.1 Headgear
- 7.2 Armor
- 7.3 Weapon
- 7.4 Shield
- 7.5 Garment
- 7.6 Footgear
- 7.7 Accessory
- 8 Attack Speed Modifiers
Player Guides
- Leinarth's Rune Knight Class Guide
- Mathy's Starter WC RK Guide
Builds
Dragon Breath
Dragon Breath builds are very common in party play PVM and organized War of Emperium. They focus on dealing heavy area damage using Dragon Breath and Dragon Breath - Water. However, both Dragon Breath skills have a significant Cast Delay of 2 seconds, which will normally prevent spamming while playing alone. Therefore, this build works best when stacking After Cast Delay reduction, with gears such as New Wave Sunglasses and also Poem of Bragi.
The most important aspect of the build is to have as much HP and SP as possible, and then to stack ranged damage bonuses. However, cast delay reduction will take higher priority over other stats.
Be aware that since the rework of runes that Dragon Breath can now have other elements besides Water and Fire.
Dragon Breath Build
- STR : 1-100
- AGI : 1-100
- VIT : 100-130
- INT : 100-120
- DEX : 100-130
- LUK : 1-100
Points depend a lot on what you want to do with it - WoE or PVM (AGI and LUK help a lot with resistances besides other factors) - but the main focus is in fast cast and lots of HP and SP (VIT/DEX/INT).
STR is mostly there just for the weight but can also be used in a semi-hybrid DB with some other heavy hitter skills.
Critical ASPD
This build is mainly for Solo Play. Utilizing their many self-buffs, especially with Lux Anima Rune, Rune Knights can be extremely powerful auto-attackers. Critical ASPD build RKs are one of the most potent as well as self-sustaining single-target damage dealers of the entire game. With Critical hits also ignoring monster's FLEE, this build is also suitable for hunting down hard-to-hit enemies.
The downside to this build is that if they go a pure Critical ASPD build, they won't have any particularly reliable AoE damage outside from when Storm Blast is auto-casted, which means they're only useful against a handful of endgame content. It's possible to mix it with other skills/builds available and make an hybrid char that focus on ASPD against single targets such as MVPs.
Critical ASPD Build
- STR : 100-130
- AGI : 1-120
- VIT : 100 TOTAL at least
- INT : 1-30
- DEX : 1-80
- LUK : 90-130
STR is you main source of damage.
AGI will depend A LOT on the gears of the player. It's possible to achieve 193 ASPD with 1 base AGI nowadays no matter what some players think although it's not advisable as it also helps a bit with flee and to resist some status.
DEX and INT are mostly stats for a secondary AoE skill as a mob cleaner and some okay-ish SP regen. If you don't care about that, you can ditch them.
LUK depends on the boots you use and your CRIT needs. There are a bunch of options that let you use less or more LUK. Check the Footgear section if you want to have an idea.
Spiral Pierce
Much less common than the two listed above, Spiral Pierce builds specialize on heavy single-target damage. This makes it suitable for killing off bosses of most endgame party Instances. The build itself relies on having a Minstrel to give Poem of Bragi to reduce Cast Delay and/or After Cast Delay reduction gears.
Don't forget that you also need a way to remove the fixed cast of the skill or it will feel slow. Footgear such as Temporal Boots Of Dexterity [1] or the newest Illusion Leg A-type [1] with Modification Module (Fixed Casting) should help you make this build a lot more stronger than it initially would look in terms of DPS.
But that's not all. While the Spiral Pierce skill is the core of this build, you're still able to utilize the RK's AoE skills on the side. Notably, you can hybrid this build with Dragon Breath and Dragon Breath - Water or Ignition Break, which makes you a powerful damage dealer both for AoE and single-target, albeit you may need to swap your gears in the heat of battle at times.
Spiral Pierce Build
- STR : 90-120
- AGI : 1-100
- VIT : 100 TOTAL at least
- INT : 1-120
- DEX : 60-120
- LUK : 1-120
Your stats should help you to achieve 193 ASPD easier to help you spam it faster but at the same time to prevent status and give you a bit more of that extra survival that you may need here and there.
The cast time of Spiral is currently very short so high DEX isn't exactly a must but investing into some will always help to make it shorter and give you some extra HIT to prevent misses. INT on the other hand may end help you with the SP Regen and also cast, besides letting you go hybrid with Dragon Breath and Dragon Breath - Water, so you may want to have a bit of both.
If there are leftover points and you don't know where to place them, you can just add them to LUK for extra hit or to change the build from a pure Spiral Pierce build into a hybrid with CRIT with a few changes of gear since Spiral Pierce misses on AGI UP. Since we now have access to Vernan [2], you may want to kill two birds with a stone and also make use Sonic Wave since the same weapon can be used for both builds.
Ignition Break
This is an expensive melee build that depends a lot on gear to give good damage such as high refine Old Rune Circlet [1] and [Bio 5] Seyren Windsor cards since it focus around Ignition Break .
The skill has a cooldown of 2 seconds if you don't use a Volar [2] (it will reduce it by 1 second), and a +11 Automatic Armor A-type [1] with 2 Automatic Module (Wave Break)(it will reduce it by 0.5 seconds), it will be an expensive build to build to achieve the best of it. Some more economic ways do exist such as with +9 Str Soutane [1] and +9 and above Claw Sword [2] but the difference in terms of damage per second is also way way different.
Saying this, while after the rework this skill doesn't ask anymore for 200+ CRIT but instead uses your normal CRIT rate to do critical hits all the time, if one wants to use it at 100%, it still demands for a hefty investment on gear that increase its damage. This also means that can be mixed with a pure auto-attack build since both share almost the same gears outside of the weapon cards.
Be aware that while it's possible to make a pure shareable build between both, this also require a weapon with a high refine and to make use of Greater Special Alnoldi.
The skill also has no fixed cast, the variable portion isn't short compared to some other skills and demands some investment in DEX, INT, and/or -%VCT gear to make it look fast.
Ignition Break Build
- STR : 100-130
- AGI : 1-120
- VIT : 80-100
- INT : 1-100
- DEX : 1-120
- LUK : 1-125
Stats will depend a lot if you want to make it a main build focused only on this skills, like for farming, or just to add it to something else and make it a hybrid, like adding it to an already CRIT ASPD build and swap when needed.
The main focus is STR for dmg, DEX and INT for the cast times, LUK to get CRIT. VIT and AGI should be adjusted according needs but having at least 100 VIT/AGI helps against some status.
If you want some help to achieve the 100+ CRIT values, you may want to give a look here and pick what you think that suits better your budget and build.
Sonic Wave
Ranged skill that can do critical damage.
Since it has no cast time and uses our current CRIT to do crit hits, it's super useful in lots of situations where you prioritize safety over damage.
Be aware that it has 1.75 seconds of cooldown if you don't use a Vernan [2]. If you use one, the cooldown will be reduced to 0.25s. Just don't forget that even with cooldown there is still 0.5s of delay.
Damage can be boosted through gears such as Peuz Set, Black Ribbon[EVT] [1],and cards that boost critical and ranged damage.
Sonic Wave Build
- STR : 100-130
- AGI : 1-120
- VIT : 80-100
- INT : 1-30
- DEX : 1-120
- LUK : 1-125
Since it's a skill that is both critical and ranged, DEX should only be added if you're recycling gears or min-max the dmg and using something like a Menblatt Card that depends on DEX to increase your final damage.
If you want to make it viable with your current CRIT DMG gears, you don't need DEX at all, it's pretty much a normal CRIT build where having a high value of ASPD reduces the animation, STR helps with DMG, LUK with CRIT, VIT to survive a bit more.
Hundred Spears
Heavy hitter ranged skill with a full variable cast bar that can also be used for a build centred around it.
If you want to do a build around this skill, you can call it an end game build since it asks for a +13 Illusion Pole Axe [1] to reduce the cooldown of the skill to 1 second and let you +/- spam it. Outside of that, you can fit this skill into a rotation with other skills with a decent amount of cooldown too such as Sonic Wave and Ignition Break as long as you remember that gears that boost it may not boost others at 100%.
Hundred Spears Build
- STR : 100-120
- AGI : 1-120
- VIT : 100 TOTAL at least
- INT : 1-60
- DEX : 60-120
- LUK : 1-60
If you want to do a build with this skill as your main skill, you're somewhat forced to have a Menblatt Card in your garment to maximize dmg. Due to that you want 120 DEX.
STR is you main stat to increase DMG, VIT to survive, LUK to help with HIT and some extra ATK, the rest is completely up to you.
Wind Cutter
Great beginner/levelling build that also works well in the mid-game as a pack killer. It's also perfectly valid in the end game provided that you know how to adapt to different situations since it has some limitations like any other hit dependent build.
Since it's an AoE skill that has an animation based on delay to be spammed (-40% delay to cap it in perfect conditions), you need gears such as Peuz Set and Black Ribbon[EVT] [1] to boost the damage in the early game and slowly invest into some other to reduce the delay later on to improve the damage per second.
Depending on the weapon used, you may obtain different types of damage (detailed info about the skill available on the Rune Knight Skills section) such as:
Wind Cutter Build
- STR : 100-120
- AGI : 1-120
- VIT : 50-100
- INT : 1-120
- DEX : 60-120
- LUK : 1-60
Add enough AGI to get 190 ASPD after adding DEX since the skill has 0.2 seconds of cooldown. Yes, you don't need 193 unless you want to go hybrid.
STR is the main stat for damage, DEX is just to get enough HIT to prevent misses and LUK to get a bit of it too in some more extreme places that ask you to push it to the limit.
If you're using this to farm, you may want to get higher values of INT to help with the SP cost.
Crush Strike
A more solo-oriented PVP build meant for fighting in Battlegrounds and NovaRO's monthly 5v5 Tournament. A Crush Strike enhanced normal attack combined with the guaranteed critical from Auto Counter along with other damage enhancements will one-shot nearly every build in the game, even those using full defensive gear. Due to the Rhydo Runestone's re-use delay, Crush Strike RKs will act as hit-and-runners, taking out the most troublesome tanking builds and then retreating while waiting for Crush Strike to become usable again. More vulnerable targets can also be killed with Hundred Spear and Ignition Break when Crush Strike is unavailable.
Stats
Stat | Notes |
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Strength | This is your main damage stat as a Rune Knight. Used heavily for physical builds such as Hundred Spear or Wind Cutter. Every 1 point;
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Agility | Important for defense and offense. Agility will help with your ASPD as well as Animation Delay's of skills, especially the Dragon Breath skills.
Every 1 point;
Every 5 points;
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Vitality | This affects your tankiness in battle, since Rune Knight generally get up close for combat it is needed to survive. Also helps increase Dragon Breath damage.
Every 1 point;
Every 2 points;
Every 5 points;
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Intelligence | This is semi important for most Rune Knight builds. While it increases MATK and that helps to increase your bonus damage from Enchant Blade, the increase is too low to be important in most auto-attack builds. However this is your main damage stat as a Dragon Breath build, since it increases your maximum SP and helps with the cast time in Ignition Break builds.
Every 1 point;
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Dexterity | Dexterity is required for hitting things and reduce cast times. You want this stat high for builds such as Wind Cutter and Hundred Spear builds to make sure you are hitting your target.
Every 1 point;
Every 5 points;
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Luck | This stat is important for critical builds. Those include, autoattack, Ignition Break, and Sonic Wave. Luck is also good as a filler stat for extra points, since it adds a variety of different bonuses such as ATK and HIT. Every 1 point;
Every 3 points;
Every 5 points;
Every 10 points;
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Skills
Swordsman
Skill | Skill Form | Properties | Description |
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Sword Mastery | Passive |
| Increase damage inflicted with One-Handed Sword and Dagger weapons.
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Increase HP Recovery | Passive |
| Enhance your natural HP Recovery by restoring additional HP every 10 seconds. Also increase HP received from consumables by 10% per skill level.
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Bash | Melee Physical Attack |
| Hit an enemy with a crushing force. If the Fatal Blow skill is learned, Bash will have an added Stun effect at level 6 and higher.
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Provoke | Status Increase, Status Decrease |
| Attempt to enrage an enemy to decrease their defense while also increasing their attack power for 30 seconds.
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Two-Handed Sword Mastery | Passive |
| Increase damage inflicted with Two-Handed Sword weapons.
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Magnum Break | Melee Physical Attack |
| Consume a small amount of HP to inflict damage and knock all enemies around you backwards 2 cells.
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Endure | Status Increase |
| Remove your flinching animation, enabling you to attack and move while receiving damage.
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Moving HP-Recovery | Passive |
| Enable your natural HP recovery while moving.
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Fatal Blow | Passive |
| Enhance the Bash skill causing the Stun status on the target when you use level 6 Bash or higher.
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Auto Berserk | Status Increase, Toggle |
| Empowered by rage, you enter a condition that is equal to Level 10 Provoke status when your HP is reduced to less than 25%.
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Knight
Skill | Type | Properties | Description |
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Spear Mastery | Passive |
| Increase damage inflicted with Spear weapons. When riding a Pecopeco mount, you will have more ATK than normal.
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Two-Hand Quicken | Status Increase |
| Temporarily increase your Attack Speed, Critical Rate, and Hit while using a Two-Handed Sword weapon.
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Auto Counter | Reflection |
| Enter a defensive stance for a short time, and after receiving a melee attack from an enemy, negate the damage and retaliate back with a mighty critical attack.
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Riding | Mount |
| Allows riding of a Pecopeco mount. While mounted on a Pecopeco you will have +1000 weight limit.
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Pierce | Melee Physical Attack |
| Attack an enemy using a thrusting stab, larger enemies will take additional hits. Increased Hit rate while using Pierce.
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Bowling Bash | Melee Physical Attack |
| Does two successive hits to an enemy and its surroundings, while knocking them back 5 cells.
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Cavalier Mastery | Passive |
| Reduces the Attack Speed penalty while mounted on a Pecopeco.
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Spear Stab | Melee Physical Attack |
| Forcefully stab an enemy with your spear that ignores DEF and knocks them back up to 6 cells.
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Spear Boomerang | Ranged Physical Attack |
| Throw your spear at an enemy from a distance to inflict ranged damage to them.
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Brandish Spear | Ranged Physical Attack |
| A powerful lancing strike that can only be done while riding a Pecopeco.
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Charge Attack | Ranged Physical Attack |
| Charge towards a distant enemy, dealing 700% ATK and knock them back 2 cells. |
One Hand Quicken | Status Increase |
| Temporarily increase your Attack Speed by 10% while using a One-Handed Sword for 600 seconds.
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Lord Knight
Skill | Type | Properties | Description |
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Aura Blade | Status Increase |
| Enchant your currently equipped weapon with an aura that will inflict additional damage that ignores accuracy check and the enemies Defense.
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Parrying | Protective |
| Block damage from melee physical attacks with your Two-Handed Sword.
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Concentration | Status Increase |
| Increase your Hit, and ATK, while reducing your DEF for a short time.
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Tension Relax | Recovery |
| Triple your natural HP regeneration while sitting.
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Berserk | Status Increase |
| Use the power of rage to increase your Max HP, Movement Speed and Attack Power. However, there are various side effects as well. Berserk lasts for 5 minutes (600 seconds).
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Spiral Pierce | Ranged Physical Attack |
| Strike an enemy with spiraling strikes that immobilize it for a second.
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Head Crush | Melee Physical Attack |
| Brutally strike an enemy with a 50% the chance of causing the Bleeding status, which will make the target continuously receive extra damage for up to 120 seconds.
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Joint Beat | Melee Physical Attack |
| Strike an enemies vital points to cause various abnormal statuses at random, that last for 30 seconds.
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Rune Knight
Skill | Type | Properties | Description | |||||||||||||||||||||||||
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Dragon Training | Mount |
| Allows you to ride a Ferus dragon. This skills effects are only active while you are riding a dragon.
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Rune Mastery | Passive, Crafting |
| Through the mastery of runes, you have gained the ability to craft and use the powerful effects of runestones.
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Phantom Thrust | Melee Physical Attack |
| Pull a target closer to yourself, and deal damage only if the target is an enemy.
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Enchant Blade | Status Increase |
| Enchant your blade with a magic energy allowing you to deal additional magic damage with your physical attacks for 5 minutes.
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Hundred Spear | Ranged Physical Attack |
| Pierce several targets multiple times in a row with your spear.
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Dragon Breath | Ranged Physical Attack, Ground |
| Command your Dragon to spew out scorching fire at a targeted location on the ground that will damage all enemies in the area.
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Dragon Howling | Status Decrease |
| Command your dragon to howl, potentially causing the Fear status to all enemies in range.
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Dragon Breath Water | Ranged Physical Attack, Ground |
| Command your Dragon to spew out freezing cold ice at a targeted location on the ground that will damage all enemies in the area.
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Sonic Wave | Ranged Physical Attack |
| Smash your weapon into the ground creating a sonic wave to damage an enemy in the distance
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Death Bound | Reflection |
| Take a stance for 3 seconds, if an enemy attacks you with a melee attack, amplify the damage. The attacker takes 70% of the amplified damage while you take 30%.
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Wind Cutter | Melee Physical Attack |
| Swing your weapon around you and deal damage to all nearby enemies.
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Ignition Break | Melee Physical Attack |
| Plunge your weapon into the ground causing a strong explosion inflicting damage to all enemies around you.
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Runes
Runes are the signature consumable items of the Rune Knight class. They are only received by crafting and cannot be traded, dropped, or sold to NPC. However, they can be placed into storage but not in the guild storage. They've a weight of 1 and you can hold as many as your max weight let's you.
Creation
- BaseSucessRate = (30 + 2 × Rune Mastery Skill Lv)%
- StatBonus = [(LUK + Job Lv) ÷ 10 + DEX ÷ 30]%
- OreBonus
- RunestonePenalty
Success chance = BaseSuccessRate + StatBonus + OreBonus - RunestonePenalty
Quantity created:
- Level 1-4 Rune Mastery = 2
- Level 5-9 Rune Mastery = 2 to 4
- Level 10 Rune Mastery = 2 to 6
Runestone ores and some other materials can be bought from the Rune Merchant at the Main Office (main_office 213, 215) Copied!. The prices are non-discountable.
Runestone Ore | Bonus | Rune Merchant Price | Best Monsters To Drop |
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General Rough Runestone | 2% | 1000z | |
Quality Rough Runestone | 5% | 2500z | Abandoned Bear Doll |
Rare Rough Runestone | 8% | 7500z | Abandoned Bear Doll, Dolomedes, Bradium Golem |
Ancient Rough Runestone | 11% | 18000z | Apocalypse, Gold Scarabas, Nightmare Ancient Mummy, Ancient Mummy, Anubis, Scarabas |
Mystic Rough Runestone | 14% | 50000z | Tamuran, Mysteltainn, Parus |
Other Materials | Rune Merchant Price | Best Monsters To Drop |
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Elder Branch | 20000z | Dark Pinguicula, Pinguicula, Ancient Tree |
Light Granule | 10000z | Furious Hero, Cursed Bongun, Cursed Box |
Gold | 200000z | Spooky Demon from Horror Toy Factory |
Runestone | Level | Penalty | Ingredients | ||||
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Turisus Runestone | 1 | -5% | 1 Elder Branch | 1 Blue Hair | 1 Claw of Desert Wolf | ||
Isia Runestone | 2 | -10% | 1 Burning Heart | ||||
Pertz Runestone | 3 | -10% | 1 Light Granule | 1 Tangled Chains | 1 Dragon Canine | ||
Hagalas Runestone | 4 | -5% | 1 Round Shell | 1 Dragon Skin | |||
Asir Runestone | 5 | -5% | 1 Light Granule | 1 Ogre Tooth | |||
Urj Runestone | 6 | -15% | 1 Horrendous Hair | 1 Honey | |||
Rhydo Runestone | 7 | -5% | 1 Light Granule | 1 Red Gemstone | |||
Nosiege Runestone | 8 | -15% | 1 Light Granule | 1 Destroyed Armor | 1 Worn-out Magic Scroll | ||
Verkana Runestone | 9 | -20% | 1 Armor Piece of Dullahan | ||||
Lux Anima Rune | 10 | -15% | 3 Light Granule | 3 Gold |
Effects
Rune Skills | ||||
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Runestone | Skill | Type | Properties | Description |
Turisus Runestone | Giant Growth | Status Increase |
| For 15 minutes, gain the following effects:
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Isia Runestone | Vitality Activation | Status Increase |
| For 15 minutes, gain the following effects:
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Pertz Runestone | Storm Blast | Melee Physical Attack |
| Deal damage to all enemies in a 7x7 area around you. |
Hagalas Runestone | Stone Hard Skin | Status Increase |
| Consume 20% of your current HP. For 15 minutes or when you have received damage greater than the amount of HP paid, gain the following effects:
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Asir Runestone | Fighting Spirit | Status Increase |
| For 15 minutes, gain the following effects:
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Urj Runestone | Abundance | Recovery |
| For 15 minutes, restore 60 SP every 10 seconds. |
Rhydo Runestone | Crush Strike | Melee Physical Attack |
| Your next physical melee attack will deal massive damage.
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Nosiege Runestone | Refresh | Recovery |
| Recover 25% of your MaxHP and restore and prevent the following status ailments for the next 60 seconds:
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Verkana Runestone | Millenium Shield | Protective |
| Create shields that absorb any type of damage and lasts for 15 minutes. There is a 20% chance 4 shields are created, 30% chance that 3 shields are created and a 50% chance that 2 shields are created. Each shield has 1000 HP and excess damage does not carry over.
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Lux Anima Rune | Lux Anima | Status Increase |
| For 15 minutes, gain the following effects:
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Equipment
Headgears
Upper
Item | Way to Obtain | Notes |
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Rideword hat [1] | Cash Shop, Custom Headgear Quests | Great farming headgear and starting upper headgear. The chance to get HP/SP stacks with other items with similar effects so pairing it with something like, for example, Thanatos Great Sword [1] and Hunter Fly Card ends being really good. |
Black Ribbon [1] | Cash Shop | Amazing option for Wind Cutter and also really good for Sonic Wave builds if you don't have problems with CRIT. Be aware that this item is modified inside Monster Hunter and there are better options below. |
Black Ribbon [EVT] [1] | Endeavor Tokens | Free version of Black Ribbon [1] that can be obtained with Endeavor Tokens. Due to that it can't be traded nor sold to other players. |
Dark Knight Mask [1] | Endeavor Tokens | Great option for physical builds that face Dragon, Angel, Shadow, or Shadow monsters. Since it also provides -%delay at +11, it's also a nice option if you also need it. |
Clark Sidecap [GC] [1] | Gold Coins | Decent option for melee physical builds due to the ATK and MELEE DAMAGE it offers. Can be paired with:
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Clark Sidecap [EVT] [1] | Endeavor Tokens | Free version of Clark Sidecap [GC] [1] that can be obtained with Endeavor Tokens. Due to that it can't be traded nor sold to other players. |
Illusion Hot-blooded Headband [1] | Illusion of Teddy Bear | Currently most of a Monster Hunter headgear for builds like Wind Cutter or Spiral Pierce. Still has uses outside of it but it's mostly against very specific monsters and in very specific builds such as Spiral Pierce. Can be enchanted - Illusion Enchants |
Snake Head [1] | Cash Shop | Cheap alternative for CRIT auto-attack builds (or to simply use it as a swap to use together with Rhydo Runestone) to the expensive option Old Rune Circlet [1]. While it doesn't seem like it provides much, the Double Attack Lv 5 makes your damage per second reach similar values as if you had Old Rune Circlet [1] with Acute Lv. 4. |
Old Rune Circlet [1] | Tomb of the Fallen (Bio 5) | The best for builds based on Ignition Break and Hundred Spear and also equally great for auto-attack builds. Do not invest into this unless you've a shit ton of Zeny to spend (something like 300M+) or lots of time to spend in the dungeon. Getting the correct special enchant that benefits your build is 100% RNG and it may take ages to some. Can be enchanted - Tomb of the Fallen (Bio 5) |
Heart Wing Headband [1] | Gold Coins | Good option if for some reason you need -%delay in your build. |
Heart Wing Headband [EVT] [1] | Endeavor Tokens | Free version of Heart Wing Headband [1] that can be obtained with Endeavor Tokens. Due to that it can't be traded nor sold to other players. |
Illusion Goibne's Helm [1] | Illusion of Luanda | Offers less -%delay at +9 when compared to a +9 Heart Wing Headband [1] but some enchants may provide a bit of extra damage useful in some builds. Can be enchanted - Illusion Enchants Can be paired with:
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Temporal Circlet (Rune Knight) [1] | Glast Heim: Challenge Mode | The best for Dragon Breath and Dragon Breath Water builds due to the skill bonus it offers and the enchants it can get. It's also the best for Sonic Wave builds since it provides ranged damage, something usually rare to have unless you build specifically for that, and -%delay and, together with the enchants you can get, it fits perfectly in the build as the best possible available at the moment. Can be enchanted - Glast Heim: Challenge Mode Enchants |
Middle
Item | Way to Obtain | Notes |
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Sigrun's Wing | Cash Shop | Alone it doesn't provide much nowadays since ASPD is easy to get on a RK but if your build benefits from critical damage, it can be a somewhat cheap solution for a bit of extra dmg with Violet Halo. Can be paired with:
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Angel Spirit | Cash Shop | +2% ATK/MATK, +2 STR Good pure offensive option. |
Monocle [1] | Owl Marquees, Owl Viscount | In case you need something "cheap" with a slot. |
New Wave Sunglasses | Custom Headgear Quests | -10% aftercast delay, the best option if you need -% delay. |
New Wave Sunglasses [1] | Headgear Awakening | -5% aftercast delay contrary to the -10% that the non-slotted option offers but adds a slot in case the players wants to use something in this slot. Good in some specific occasions with specific cards. If you do the quest and account bound the item, you get access to free decards for it. |
Fafnir Skin | Custom Headgear Quests | +3 CRIT in case you need a bit more CRIT. Can be paired with:
|
Dark Blinder [0] / [1] | RSX-0806 for the [0] version, Spiritual Auger to add a slot to the [0] version | If you're playing a build that benefits from ranged and/or critical damage and needs -% delay gear to spam skills, and you can find a Violet Halo and a Dark Blinder [1] dirty cheap, this can be seen as a budget option until you can get something better. Can be paired with:
|
Magical Booster [1] | Magical Booster | Can be enchanted - Magical Booster Adds nothing on its own but can be enchanted with a bunch of different options making it a valuable item in some builds and even awakened for extra bonus with Violet Halo. Can be paired with:
|
Crimson Magical Booster [1] | Headgear Awakening | Awakened version of Magical Booster [1] that keeps the enchants of it. Depending on the enchants passed it can be a valuable option to have in some builds because of the extra bonus it gives with Violet Halo. If you do the quest and account bound the item, you get access to free decards for it. Can be paired with:
|
Lower
Item | Way to Obtain | Notes |
---|---|---|
CD in Mouth | Cash Shop | Good low headgear for some auto-cast dependent builds in case you want to activate buffs/auto-cast skills faster, like Lucky Day, because of the auto-cast bolts on attacks. |
Rosary in Mouth | Rosary in Mouth's Quest | Good and not super hard to make low headgear. It's even a solid lower option in the low headgear slot in the end game. |
Magical Rosary in Mouth | Headgear Awakening Quest | Best option if you need extra stats or Perfect Dodge for some reason. |
Fafnir Mask | Custom Headgear Quests | +2 CRIT in case you need that extra CRIT to achieved the desirable value in a build. Can be paired with:
|
Samurai Mask | Cash Shop | When you already have a decent value of critical damage and/or ranged dmg and want to boost your damage a bit further, this is a great way to do it. |
Scarlet Rose | Gold Coins | Pretty much the same as a Samurai Mask although it also provides some SP and MATK. |
Poison Breath | Custom Headgear Quests | While alone it doesn't provide much, his combo with Giant Snake Skin provides a bunch of nice bonus that are even relevant in the end game. Can be paired with:
|
Vicious Mind Aura | Bioresearch Laboratory | Very rare item that is only great with Fallen Warrior Manteau due to the bonus the combo offers for a bunch of builds. If you don't own both, it does nothing. Can be paired with:
|
Armor
Item | Way to Obtain | Notes |
---|---|---|
Peuz's Plate [1] | Raydric, Contaminated Raydric, Mora | It's part of the Peuz's Set and a great, plus cheap, way to start in the server with an Wind Cutter build:
It's not advised to farm them but instead get 10 Mora Coins and trade them for one. You can either buy them from other players or recycle other Mora items to get them. Can be enchanted - Mora |
Lava Leather Suit [1] | Magma Dungeon F3 | If your build don't have issues with delay, this is a decent option at +7 until the player can afford a better option. Don't waste money on a +9, a +7 Illusion Armor A-type [1] with 1 Modification Module (Power) is just a bit more expensive and has space for future improvement. |
Illusion Armor A-type [1] | Episode 17.1 - Illusion | Although can be also used in a few builds due to the mix of possible enchants that you can achieve with one, it's mostly used for the mix of -%delay and ATK it offers at +9. Can be enchanted - Episode 17.1 - Illusion |
Str Soutane [1] | From Odin Relicdropped by monsters killed in Odin's Temple 4 | If it's +9 and has the Str Blessing, it's currently the second best if your build doesn't care about -%delay or HP, just a raw physical damage boost. Otherwise stick with a +9 Illusion Armor A-type [1] with 2 Modification Module (Power) enchants or the current best Automatic Armor A-type [1] with 2 Automatic Module (Power) and something else that benefits your build. It's also a viable balanced option between damage and CRIT if you lack CRIT for some specific content since the better option, Automatic Armor A-type [1], doesn't offer it unless you waste a slot with Automatic Module (Critical Force) (not worth overall due to the small increase of CRIT and damage it provides). Against content with Demon/Angel, it still provides better damage than the other options when the build benefits from it (this doesn't instantly translate to DPS since that depends on a lot of factors). Can be enchanted - Odin's Temple 4 |
Luk Soutane [1] | From Odin Relicdropped by monsters killed in Odin's Temple 4 | If for some reason you need more CRIT and can't reach it somehow, or saw a cheap opportunity here compared to a bigger investment in other gear, this is the armor to get. Be aware that the trade off here is that the dmg provided is way lower compared to a Str Soutane [1]. Can be enchanted - Odin's Temple 4 |
Vit Soutane [1] | From Odin Relicdropped by monsters killed in Odin's Temple 4 | If you need HP, this is the best gear available at the moment and the one to get. Useful for builds like Dragon Breath / Dragon Breath Water, for example. Can be enchanted - Odin's Temple 4 |
Automatic Armor A-type [1] | Episode 17.2 - Sage's Legacy | While the first look may be that it looks like a small improvement when compared to an Illusion Armor A-type [1], the enchants change everything and make it currently the best armor available when properly enchanted for your build. For example: if you've too much skill mods, adding skill specific enchants it's worse vs others that boost your dmg overall like Automatic Module (Power). Be aware that vs Demon/Angel races, when the build benefits from racial/size mods, Str Soutane [1] still provides better damage (this doesn't instantly translate to DPS since that depends on a lot of factors). Can be enchanted - Episode 17.2 - Sage's Legacy |
Weapons
Daggers
Item | Way to Obtain | Notes |
---|---|---|
Fortune Sword | Phreeoni, Infinite Phreeoni, Wickebine Tres | Decent defensive option due to its +20 PD and +5 LUK. Can be enchanted - Malangdo Enchant |
Combat Knife | Sniper Cecil, Level 4 Weapons (Type 2) Quest | Defensive option against demi-human monsters. Can be enchanted - Malangdo Enchant |
Exorciser | Assassin Cross Eremes, Level 4 Weapons (Type 2) Quest | Defensive option against demon monsters. Can be enchanted - Malangdo Enchant |
Maces
Item | Way to Obtain | Notes |
---|---|---|
Mace [4] | Skeleton, Curupira | Mostly a starting option for DB builds but also very nice for tank builds when carded with Essence of Evil VIT 3. |
Infinity Mace [1] | Infinite Space | Mostly a DB weapon since it can be enchanted up to 2 Expert Archer 8. Can be enchanted - Infinite Space |
Robot's Mechanical Arm [2] | Charleston Crisis, King's Heels | Due to its innate bonus of CRIT, it's a solid option for CRIT builds, where a mace works, that want to use a shield. Can be enchanted - King's Heels |
One-Handed Spears
Item | Way to Obtain | Notes |
---|---|---|
Javelin [4] | Rocker | Due to the addition of Greater Research Assistant Bot Card and Broken Cleaner Card with its card combo, in Episode 17.2, it's now worth to have one with a really high refine for high damage in a Dragon Breath build. Be aware that it offers no delay so it may be more suited to Party/PvP play to many players. |
Pike [4] | Wormtail, Caramel | Same thing as the one above but different weapon and monsters to farm. |
Hunting Spear [1] | Boitata, Leak, Kraken, Fallen Bishop | Currently mostly a starting weapon for some builds that want to use a shield or to make use of Spiral Pierce in the early stages. Can also be useful for some brute monsters with high values of hard DEF since it ignores it at 100%. Can be enchanted - Malangdo Enchant |
Crimson Spear [2] | Stem Worm, Naga | Mostly a starting option for players that want to play a spear build due to the slots and possible elements that it can have. |
Thanatos Spear [1] | Ghost Palace | Can be paired with an Hunter Fly Card and become a great farming spear in some builds, such as Wind Cutter (using a spear changes it to a ranged skill and that let's you evade monsters with Reflect Shield), due to the HP and SP leech capabilities. Gray Shards can be bough/farmed to make the two-handed sword instead of buying it. Can be enchanted - Ghost Palace |
Glorious Spear | Battlegrounds | Good option against Demi-Human monsters. |
Argen Blanco [2] | Bioresearch Laboratory | Mostly a spear for Brandish Spear builds since there is a better option below for Hundred Spear builds. Can be enchanted - Bioresearch Laboratory Enchants |
Illusion Pole Axe [2] | Illusion of Abyss | Pretty much the best spear for Hundred Spear builds when used together with Illusion Shoes [1]. Can be enchanted - Illusion Weapon Level 4 Enchants |
Poison Forged Spear [3] | Venomous Chimera | Currently the best spear for auto-attack builds due to the constant auto-cast of Double Attack. Can be enchanted - Malangdo Enchant |
Metal Stick [3] | Spider Chariot | While it's more of a Royal Guard weapon, its delay and slots are still useful for some delay based builds, such as Dragon Breath, where a spear can be used. |
Two-Handed Spears
Item | Way to Obtain | Notes |
---|---|---|
Cardo [1] | Nidhoggr's Shadow, Kraken, Hell Apocalypse | While there are more options out there, there aren't many Two-Handed Spears that are actually worth to list at the moment. From all the possible options, Cardo is probably the less terrible at the moment and it's mostly because it can be used as a starting option in a Spiral Pierce build due to its heavy weight. |
One-Handed Swords
Item | Way to Obtain | Notes |
---|---|---|
Byeollungum | Whitesmith Howard MVP, High Weapon Box | Not bad nor amazing but a valid option against MVPs when one needs to use a shield. Can be enchanted - Malangdo Enchant |
Vicious Mind Saber | Sky Fortress | Good option when well enchanted. While you can't enchant it since it already drops enchanted, you can reroll the enchants - Sky Fortress |
Glorious Flamberge | Battlegrounds | Good option against Demi-Human monsters. |
Two-Handed Swords
Item | Way to Obtain | Notes |
---|---|---|
Thanatos Great Sword [1] | Ghost Palace | Can be paired with an Hunter Fly Card and become a great farming two-handed sword in some builds due to the HP and SP leech capabilities. Gray Shards can be bough/farmed to make the two-handed sword instead of buying it. Can be enchanted - Ghost Palace |
Gigantic Blade [1] | Charleston Crisis, King's Heels | Cheap and very decent starting weapon for a couple of builds since it's a heavy weapon, two-handed sword, and also gives CRIT DMG. Can be enchanted - King's Heels |
Royal Knight's Broadsword [2] | Abyss Glast Heim | Cheap and solid option for CRIT builds. |
Beam Claymore-OS [2] | Illusion | Solid option for CRIT builds. Can be paired with:
Can be enchanted - Illusion |
Lindy Hop [2] | Sky Fortress | Amazing weapon that works great in any build that can make use of it mainly due to the enchants that can receive. Can be enchanted - Malangdo Enchant |
Tae Goo Lyeon [2] | Sealed Shrine | Great weapon that when refined to +9 helps with the spam of some skills such as Dragon Breath , Dragon Breath - Water , Spiral Pierce , or Wind Cutter . Can be enchanted - Malangdo Enchant |
Illusion Tae Goo Lyeon [2] | Illusion of Labyrinth | Improved version of Tae Goo Lyeon [2] Can be paired with:
Can be enchanted - Illusion Weapon Level 4 Enchants |
Glorious Claymore | Battlegrounds | Good option against Demi-Human monsters. |
Hypocrisy Edge [2] | Sage's Legacy | Currently the best option for Wind Cutter builds. It's a lot easier to farm compared to a Claw Sword [2] but is a lot less versatile in terms of builds outside of Wind Cutter . Can be enchanted - Sin Weapons' Enchants |
Vernan [2] | Bioresearch Laboratory | Due to the bonus it offers, it's a very reliable and cheap option for auto-attack CRIT builds. At the same time it's great for Sonic Wave and Spiral Pierce if you later decide to invest on it. Can be enchanted - Bioresearch Laboratory Enchants |
Volar [2] | Bioresearch Laboratory | The weapon to go if you want to play a build focused on Ignition Break or Bowling Bash build. Can be enchanted - Bioresearch Laboratory Enchants |
Illusion Death Guidance [2] | Illusion of Underwater | A good option for auto-attack CRIT builds due to the Storm Blast damage bonus.
Can be enchanted - Illusion Weapon Level 4 Enchants |
Claw Sword [2] | Dynite Exchange | A good all around weapon. It's specially great you want to play a build focused on CRIT, auto-attacks, or need that extra bit of damage to one-shot something while using Ignition Break. Since it also removes a hefty amount of after cast delay at +11, it makes it a very powerful weapon to use in a Wind Cutter build in the end game. Can be enchanted - Dynite Weapon Enchants |
Shields
Item | Way to Obtain | Notes |
---|---|---|
Knight's Shield [1] | Cash Shop | One of the best balanced shields in terms of offensive and defensive stats. Can be enchanted - Cursed Knight's Shield |
Cursed Knight's Shield [1] | Endeavor Tokens | Free version of Knight's Shield. Due to that it can't be traded nor sold to other players. Obtained by doing Weekly and Daily Quests and trading the Endeavor Tokens at the Master of Coins NPC. Can be enchanted - Cursed Knight's Shield |
Purified Knight's Shield [1] | Cursed Knight's Shield | Upgraded version of the Knight's Shield [1]/ Cursed Knight's Shield [1] and pretty much the best shield available at the moment in terms of offensive and defensive stats. Due to the possibility of being able to get an enchant that let's you bypass up to 60% of hard DEF, it's also the best in slot for many builds that make use of a shield. Can be enchanted - Cursed Knight's Shield |
Mad Bunny [1] | Cash Shop | A great pure offensive shield. At +12 it also gives a decent boost in CRIT. |
Mad Bunny[EVT] [1] | Endeavor Tokens | Free version of Mad Bunny Shield. Due to that it can't be traded nor sold to other players. Obtained by doing Weekly and Daily Quests and trading the Endeavor Tokens at the Master of Coins NPC. |
Immune Shield [1] | Battlegrounds, Monster Hunter - Low Rank Hunts | Great defensive option against neutral damage. At +9 becomes a decent option overall. Excels at +11-12 where with other gears with similar effect (-% neutral dmg) lets you play a -100% neutral build. |
Valkyrja's Shield [1] | Valkyrie | Great defensive option against some elemental damage. This is mostly a PvP shield at the moment although still useful in PvM. |
Garment
Item | Way to Obtain | Notes |
---|---|---|
Peuz's Manteau [1] | Mora | It's part of the Peuz's Set and a great, plus cheap, way to start in the server with an Wind Cutter build:
It's not advised to farm them but instead get 10 Mora Coins and trade them for one. You can either buy them from other players or recycle other Mora items to get them. Can be enchanted - Mora |
Heroic Backpack [1] | Battlegrounds, Monster Hunter - Low Rank Hunts, Gold Coins | Okay mid game option mostly for ASPD CRIT builds if you can get one for cheap or farm for it. It only excels at +9 (+7 isn't worth nowadays, there are better options below for almost the same or a cheaper price) so always think first before spending your zenny. |
Giant Snake Skin | Custom Headgear Quests | While alone it looks more of a gear that a tank would use due to the stats it provides, with the right enchants and Poison Breath ends being a great gear relevant even in the end game. Can be paired with:
|
Fallen Angel Wings [1] | Monster Hunter 2 | Since it can get enchants that increase your critical damage or ranged dmg, it's a great option valid for some builds even in the end game. Can be enchanted - Monster Hunter 2 |
Illusion Engine Wing A-type [1] | Episode 17.1 - Illusion | Mostly an option for builds that need CRIT without saying goodbye to dmg since it can be enchanted for +20 CRIT thanks to the Modification Module (Critical) that you can add twice. Can be paired with:
Can be enchanted - Episode 17.1 - Illusion |
King Schmidt's Manteau [1] | Fall of Glast Heim | It can end being the best option for when you need CRIT at the cost of dmg or for when you need Ranged Damage but thanks to the heavy RNG that exists with the enchants, most of the time it isn't worth the trouble to get them. It's still here because if you're lucky enough, it can end being really good in some specific occasions and/or builds. It can also end being a cheaper alternative to Fallen Angel Wings [1] if you find one with decent enchants for a cheaper price. Can be enchanted - Fall of Glast Heim |
Illusion Engine Wing B-type [1] | Episode 17.1 - Illusion | Mostly an option for builds that depend on delay because of the combo with the Illusion Armor A-type [1] such as Wind Cutter or Sonic Wave after getting a Vernan [2]. Can be paired with:
Can be enchanted - Episode 17.1 - Illusion |
YSF01 Manteau [1] | Werner's Laboratory:Central Room | The only reason to this be here is just because if you actually need a higher delay reduction and you don't have enough zenny for better options, and also expensive, such as Vicious Mind Aura + Fallen Warrior Manteau or Temporal Stat Manteaus, this is a very nice alternative when refined to +9. It may not provide that many bonus as the better options, but with Chaotic Acolyte, for example, it can be that tiny extra boost that you may need to kill something faster since you're not locked anymore into Sarah's Right Earring or Sarah's Left Earring with delay enchants that offer nothing besides a reduction to the delay of skills. You can use instead one that gives you more damage. Can be paired with:
|
Fallen Warrior Manteau | Tomb of the Fallen | Alone it's pretty much a better Heroic Backpack [1] if the refine is above +10 but when paired with Vicious Mind Aura it offers a ton of good bonus useful for a bunch of builds. Can be paired with:
|
Illusion Morrigane's Manteau [1] | Illusion of Underwater | A great, although specific, option for physical damage. With the right enchants and refines, it can end a really good option for some end game content. Can be paired with:
Can be enchanted - Illusion Armor Enchants |
Temporal Str Manteau [1] | Legacy of Glast Heim | Garment that starts to excel at +8. Higher refines help to deal with high values of DEF and MDEF from Brute and Demon monsters specially if you use the entire combo with the Temporal STR Boots [1]. While great for most physical builds, some builds that depend on delay to spam may want to have the -delay enchant first before wanting to use it. The same may happen with some CRIT builds that need the CRIT from it. Can be paired with:
Can be enchanted - Temporal Stat Manteaus Enchants |
Temporal Agi Manteau [1] | Legacy of Glast Heim | Garment that starts to excel at +8. Higher refines help to deal with high values of DEF and MDEF from Brute and Demon monsters. Great garment for CRIT builds due to the bonus it offers. While great for most physical builds, some builds that depend on delay to spam may want to have the -delay enchant first before wanting to use it. The same may happen with some CRIT builds that need the CRIT from it. Can be paired with:
Can be enchanted - Temporal Stat Manteaus Enchants |
Temporal Luk Manteau [1] | Legacy of Glast Heim | Garment that starts to excel at +8. Higher refines help to deal with high values of DEF and MDEF from Brute and Demon monsters. While it offers an inferior increase in terms of damage when compared to the options above for most builds, it also provides CRIT and ASPD that some players may lack on their builds. It's usually the preferred option for auto-attack builds since CRIT DMG doesn't get the mod reduction (CRIT DMG mods are reduced by 50% for skills). While great for most physical builds, some builds that depend on delay to spam may want to have the -delay enchant first before wanting to use it. The same may happen with some CRIT builds that need the CRIT from it. Can be paired with:
Can be enchanted - Temporal Stat Manteaus Enchants |
Automatic Engine Wing A-type [1] | Episode 17.2 | A better version of Illusion Engine Wing A-type [1] used when the player really needs the extra CRIT due to the Automatic Module (Critical) enchants. Can be paired with:
Can be enchanted - Automatic Equipment Enchants |
Automatic Engine Wing B-type [1] | Episode 17.2 | A better version of Illusion Engine Wing B-type [1] used when the player really needs the extra CRIT due to the Automatic Module (Critical) enchants and/or the delay it provides when combined with the Automatic Armor A-type [1]. Can be paired with:
Can be enchanted - Automatic Equipment Enchants |
Footgear
Item | Way to Obtain | Notes | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Peuz's Greaves [1] | Mora | It's part of the Peuz's Set and a great, plus cheap, way to start in the server with an Wind Cutter build:
It's not advised to farm them but instead get 10 Mora Coins and trade them for one. You can either buy them from other players or recycle other Mora items to get them. Can be enchanted - Mora | ||||||||||||||||||
Temporal Boots of Strength [0]/[1] | Temporal Boots | Great option for builds that depend on ATK to do damage such as Wind Cutter . Can be enchanted - Temporal Boots Special Enchants can be paired with Insignias with the right Special Enchants for a further bonus:
| ||||||||||||||||||
Temporal Boots of Dexterity [0]/[1] | Temporal Boots | Great option for builds that depend on Ranged Damage to do damage and/or builds that have a fixed cast time on their main skill such as Dragon Breath or Spiral Pierce. Can be enchanted - Temporal Boots Special Enchants can be paired with Insignias with the right Special Enchants for a further bonus:
| ||||||||||||||||||
Temporal Boots of Luck [0]/[1] | Temporal Boots | Great option for builds that depend on CRIT DMG to do damage such as auto-attack or Sonic Wave builds. Can be enchanted - Temporal Boots Special Enchants can be paired with Insignias with the right Special Enchants for a further bonus:
| ||||||||||||||||||
Illusion Leg A-type [1] | Episode 17.1 - Illusion | Good overall option for almost all builds due to the enchants that you can add here. Can be paired with:
Can be enchanted - Episode 17.1 - Illusion | ||||||||||||||||||
YSF01 Greaves [1] | Werner's Laboratory:Central Room | While somewhat outdated due to the addition of Fall of Glast Heim, it's still a very decent option due to the great increase of CRIT DMG and ASPD it offers when refined to +9. Can be paired with:
| ||||||||||||||||||
Illusion Shoes [1] | Illusion of Moonlight | Very specific footgear for Hundred Spear builds because of the combo with the Illusion Pole Axe [2]. Can be paired with:
Can be enchanted - Illusion Armor Enchants | ||||||||||||||||||
Illusion Boots [1] | Illusion of Teddy Bear | While it has more uses due to the combo with Illusion Tae Goo Lyeon [2], the main use for this is for the massive +5 CRIT it gives each 3 refines. If you don't have problems with damage and instead need CRIT, this is a viable option. Can be paired with:
Can be enchanted - Illusion Armor Enchants |
Accessories
Item | Way to Obtain | Notes |
---|---|---|
Sheriff's Left Badge [1] | Fistful of Zeny Quest | Great starting item that can be obtained for free. If you're new into the server, do the quest at level 100 to get a decent amount of experience while doing it. |
Physical Enhancer Ring [1] | Geffen Magic Tourmanent | For the right slot, 2 perfect, or close to, equal enchants are great for some builds such as CRIT or the ones purely depending on ATK like Wind Cutter to increase their final damage. Outside of that spectrum, this is still a very nice option if you want to mix offense with defense due to some more defensive options, such as +3% ALL RES BUT NEUTRAL, being available as enchants. Also remember that, because Illusion Boosters and Insignias are now also available (check both options below), Physical Enhancer Ring [1] with different enchants is mostly a starting option for the right slot if you find something cheap. For the left slot you can just buy a King Schmidt's Strong Insignia [1] (or the items needed to make them - More Info Available at Fall of Glast Heim) and ignore enchants for a while. Can be enchanted - Geffen Magic Tourmanent |
Illusion Booster R [1] Illusion Booster L [1] | Episode 17.1 - Illusion | Because of the enchant options available, it's a great option available for almost all builds. Can be enchanted - Episode 17.1 - Illusion |
King Schmidt's Strong Insignia [1] King Schmidt's Luck Insignia [1] King Schmidt's Flash Insignia [1] King Schmidt's Thousand Bow Insignia [1] | Fall of Glast Heim | Insignias are expensive but currently the best to get for the left accessory slot with the right enchants. There isn't currently a best to get nor the best enchant since it depends a lot on what you want to build and your current gear. Just remember that if you're going for Strong as the 3rd enchant, the Bear's Might transformation makes some skills having a slower animation but doesn't matter much for auto-attack builds. Can be enchanted - Fall of Glast Heim |
Sarah's Left Earring [0] | Sarah and Fenrir | Great for delay based builds such as Wind Cutter or Dragon Breath. It's currently the accessory with the highest value of -delay at the moment, if you can get the right enchants, although that doesn't mean that it will always be the best option to use since it provides no slot. Can be enchanted - Sarah and Fenrir |
Sarah's Right Earring [0] | Sarah and Fenrir | Great for delay based builds such as Wind Cutter or Dragon Breath. It's currently the accessory with the highest value of -delay at the moment, if you can get the right enchants, although that doesn't mean that it will always be the best option to use since it provides no slot. Can be enchanted - Sarah and Fenrir |
Cards
Headgear
Item | Way to Obtain | Notes |
---|---|---|
Essence of Evil AGI 3 | Temple of the Demon God | Cheap option to get AGI at the sacrifice of a single slot. May be the boost needed to achieve 193 ASPD in some builds. |
Dark Pinguicula | Dark Pinguicula | Simple option to boost your ATK that also makes you get poison herbs useful to create poisons with a Guillotine Cross. For some players the poison herbs are seen as an annoying bonus for n reasons such as, and not limited to, using space in your already limited inventory, but you can disable them with Commands such as |
Duneyrr | Duneyrr | Similar to Dark Pinguicula but instead of getting poison herbs with kills you get your Perfect Dodge up a bit while attacking. |
Essence of Evil STR 3 | Temple of the Demon God | Generic option to increase final damage by boosting ATK at the cost of INT. Also increases your STR. |
Furious Hero | Illusion of Moonlight | Depending on your gears, this may be a better option to increase your damage compared to a +ATK increase. |
Purple Ferus | Abyss Dungeon 4 | An improved version of Furious Hero at the cost of HP and refine rate. |
Deep Sea King Dramoh Card | Illusion of Underwater | An inferior version of the Purple Ferus but when paired with other cards, has the potential to give really good bonus and become a better option for some builds. Can be paired with:
|
King Dramoh | King Dramoh | On its own, this is not a great card. While STR provides some damage, it's not enough to sacrifice a slot for this card. But if you're playing a physical build and need a decent boost of HP and at the same time some dmg, the STR and HP that the combo offers is a good option. Can be paired with:
|
Essence of Evil LUK 3 | Temple of the Demon God | Cheap option to get CRIT by increasing CRIT and LUK at the cost of DEX. |
Phylla | Phylla | Beginner option to get some extra CRIT and AGI/DEX that may be the needed boost to give you that extra point in ASPD and help you reach 193 ASPD. |
Engkanto | Engkanto | Specific card against Poison and Plant monsters. Great card for players that do Faceworm and Bio5 all the time, for example. |
Angra Mantis | Angra Mantis | Great card to get an increase of critical damage. Can be paired with:
|
Corrupt Life | Bios Island | Good card to increase your max HP value by a fixed value. Can be paired with:
|
Essence of Evil VIT 3 | Temple of the Demon God | Cheap option to get VIT, and that means extra HP, and some MDEF at the sacrifice of AGI. Not really a great option since RK can use Hagalas Runestone for MDEF and loosing AGI in some cases hurts since it reduces ASPD and it's useful to reduce the animation of skills but it's a valid option if someone wants more HP and doesn't mind to pay the price. |
Bungisngis | Bungisngis | A good card to increase your MAX HP based on the refine of your headgear. Can be paired with:
|
Rigid Sky Deleter | Magma Dungeon F3 | A great way to get extra +% MAX HP at the cost of a single headgear slot. Can be paired with:
|
Armor
Item | Way to Obtain | Notes |
---|---|---|
Resentful Bongun Card | Illusion of Moonlight | Cheap option if you just want ATK in this slot. |
Porcellio | Porcellio | The easy to get option for players that want more ranged damage in this slot and started not long ago. Can be paired with:
|
Restless Dead | Illusion of Vampire | A better version of Porcellio in terms of utility since it prevents your weapon and armor to break |
Hardworking Pitman Card | Illusion of Teddy Bear | If you need +%ATK and some HIT, this is the card to get. |
Contaminated Raydric | Abyss Glast Heim | Another option to get +%ATK in this slot. Can be paired with:
|
Furious Ninetail | Illusion of Moonlight | The card to get if you need CRIT and/or CRIT DMG. |
Weapon
Item | Way to Obtain | Notes |
---|---|---|
Hunter Fly | Hunter Fly | Probably the card of election to use while farming with AoE skills since it can be used with gear of similar effect and keep your char always on full HP or close to because it gives you a chance that your attacks heal you based on the damage you give. |
Archer Skeleton | Archer Skeleton | The card to use if you want to play with a Dragon Breath build. Also okay starting card for builds centered on ranged skills. |
Sedora | Sedora | Decent for some crit builds that don't want to spend much in the begin. |
Aunoe | Aunoe | Better version of Sedora although also a lot more expensive. |
Greater Ruba Papilla | Greater Ruba Papilla from Water Garden | Although alone it's just a better Aunoe, when you use it with the rest of the combo, it increases the damage of Dragon Breath and Dragon Breath Water by a ton. Can be paired with:
|
White Knight | Old Glast Heim | Great overall option against medium and large size monsters. If you're playing a build that makes use of a shield, such as a spear build, the combo gives a really nice boost in damage. Can be paired with:
|
Contaminated Wanderer | Abyss Glast Heim | Best option against medium and large size monsters. |
Abysmal Knight | Abysmal Knight | Due to how mods work, if you're using a weapon with more than a slot and most of the time you kill MVPs and/or mini-bosses, this is a great option since it may give you more dmg than a second equal card. You've to do math to see if this is worth on your setup, don't blindly add it just because it appears here. |
Greater Special Alnoldi | Greater Special Alnoldi from Hidden Flower Garden - Second Security Area | For the ones that use melee skills with two-handed swords, this is a great new addition. Although it depends a bit on the refine of your weapon to be better than other options, it also makes powerful weapons like Claw Sword [2] unbreakable and that enables you to use stuff like Rhydo Runestone without being afraid that your weapon may break. |
Shield
Item | Way to Obtain | Notes |
---|---|---|
Mysteltainn | Mysteltainn | Good option against small size monsters. |
Ogretooth | Ogretooth | Good option against medium size monsters. |
Executioner | Executioner | Good option against large size monsters. |
Hodremlin | Hodremlin | Decent overall tanking option thanks to the +30 Perfect Dodge effect. |
Khalitzburg Knight | Old Glast Heim | Great overall reduction card against medium/large monsters. Can be paired with:
|
Alice | Alice | The best shield card to use against bosses if you're tanking but be careful against non-bosses since this card boosts the damage you get by a lot. This means that if you're against a MVP that has slaves that are tagged as non-bosses and hurt quite a bit, this may not be a good option. |
Gaster | Gaster | Pretty much the opposite of Alice but at the same time also weaker. You get less dmg against non-boss monsters and extra damage from boss monsters. |
Garment
Item | Way to Obtain | Notes |
---|---|---|
Raydric | Raydric | Defensive option against neutral damage. Very useful card when used with the combo if you want to mix defense with ofense. Can be paired with:
|
Wakwak | Wakwak | A good card for specific builds that need ATK to boost their final damage but can't sacrifice enough points to get 120 Base STR to use Brown Rat. |
Brown Rat | Brown Rat | A good card to get for specific builds that need ASPD and ATK to boost final damage at the cost of 120 Base STR. If you can't have 120 Base STR, use a Wakwak. |
Petal | Petal | A good card to get in this slot if you need Critical Damage. |
Ancient Stone Shooter | Illusion of Luanda | Another option for Critical Damage and very similar to Petal but trades some of the Critical Damage at the cost of giving +%ASPD. |
Menblatt | Menblatt | A good card to get in this slot if you need Ranged Damage. |
Empathizer | Thanatos Tower | With the rework of Thanatos Tower, this card, whenever you can sacrifice the armor card slot for Dame of Sentinel and your char is already at level 200, is the card to go whenever you need Ranged Damage. With 120 Base DEX the entire combo boost your Ranged Damage by 55% which is enough to even beat Menblatt in the garment slot plus a lot of good MVP cards in the armor slot. Be aware that this card also removes 25% of your MAX SP. Can be paired with:
|
Happiness Giver | Thanatos Tower | With the rework of Thanatos Tower, this card, whenever you can sacrifice the armor card slot for Mistress of Shelter and your char is already at level 200, is the card to go whenever you need Melee Damage. With 120 Base STR the entire combo boost your Melee Damage by 55% which is enough to even beat Petal in the garment slot plus a lot of good MVP cards in the armor slot. Be aware that this card also removes 25% of your MAX SP. Can be paired with:
|
Footgear
Item | Way to Obtain | Notes |
---|---|---|
Essence of Evil STR 3 | Temple of the Demon God | Generic cheap option to increase final damage by boosting ATK. |
White Porcellio | White Porcellio | Another cheap option if you need ATK in this slot. Can be paired with:
|
Kuro Akuma | Geffen Magic Tournament | The "cheap" option for players that want more ranged damage in this slot. |
Odoric | Geffen Magic Tournament | Another "cheap" option for players that want more ranged damage in this slot. It also gives you some +%ASPD. |
Blut Hase | Geffen Magic Tournament | An expensive way to boost your ranged damage and +%ATK with a single card. |
Outrageous Cookie | Horror Toy Factory | Increases your +%ATK at the cost of your max HP and SP. If you've a footgear with a high level of refine, this is a great option to increase your final damage. |
Deep Sea Merman | Illusion of Underwater | Increases your ATK based on how much you've of STR. It's already a decent card on its own for physical builds but if you play a CRIT damage based build, using the combo makes it even better. Can be paired with:
|
Ifodes | Geffen Magic Tournament | Not as good as Outrageous Cookie at high refines in terms of how much +%ATK it boosts but trades that for extra +%ASPD and no HP or SP penalty. |
Geffen Bully | Geffen Magic Tournament | Provides CRIT DAMAGE and ASPD in a single slot. |
Essence of Evil LUK 3 | Temple of the Demon God | Cheap option to get CRIT at the sacrifice of a single slot. |
Chaotic Baphomet Jr. | Geffen Magic Tournament | The card to go if you want extra CRIT in this slot and don't mind to sacrifice AGI for that because it's already part of your build. |
Green Ferus | Green Ferus | The card to get if you want HP in this slot since it gives HP and VIT. |
Firelock Soldier | Firelock Soldier | Provides some STR and also HP and SP if you're using it on a +9 footgear. Currently this card is outdated because you can achieve the same or similar effect in other cards, like Verporta or Ominous Freezer, without the need of the +9 footgear. At the same time it should be cheaper when compared to those other options. |
Verit | Verit | Good card for HP and SP. Can be paired with:
|
Ominous Freezer | Illusion of Abyss | Similar to Firelock Soldier but only provides HP. In exchange it gives a boost to Hundred Spear . The boost is increased if this card is equipped on a +9 footgear. |
Verporta Card | Verporta from Water Garden | A Firelock Soldier card that doesn't need the refine to get the effect. It also gives a boost to Magnum Break although the card is only important because of the combo with 2 others to boost the damage of Dragon Breath and Dragon Breath Water. Can be paired with:
|
Accessory
Item | Way to Obtain | Notes |
---|---|---|
Revolver Buffalo Bandit | Revolver Buffalo Bandit | The card to get if you already have a decent amount of Critical Damage or just need more damage and you can boost it by using +%ATK cards. Exclusive for the right accessory slot which means you can't use more than one. Can be paired with:
|
Shotgun Buffalo Bandit | Shotgun Buffalo Bandit | Gives a decent amount of AGI and HIT. This means that it can be the card that gives you that extra value of ASPD needed to achieve 193 ASPD in some builds. Exclusive for the left accessory slot which means you can't use more than one. Can be paired with:
|
Gigantes | Gigantes, Gigantes, Ancient Medium Gigantes, Large Gigantes, Large Gigantes from Sarah and Fenrir | The card to get if you need more ATK. |
Essence of Evil LUK 3 | Temple of the Demon God | Cheap option to get CRIT at the sacrifice of a single slot. |
Ominous Heater | Illusion of Abyss | Okay option if you need CRIT and CRIT DAMAGE. |
Void Mimic | Thanatos Tower | Improved version of Ominous Heater in terms of CRIT DAMAGE. The combo isn't worth unless you really really need that extra CRIT. Can be paired with:
|
Chaotic Killer Mantis | Illusion of Labyrinth | If you just want extra CRIT DMG, this is the card to go specially if you use the combo since together it gives a higher value when compared to the other options available. Can be paired with:
|
Chaotic Acolyte | Illusion of Labyrinth | If you need extra -%delay to spam some skills, this is a great option to get. Exclusive for the left accessory slot which means you can't use more than one. |
Faceworm | Faceworm's Nest | Alone it doesn't provide much outside of a bit of extra +%ASPD but the combo gives a nice -6% delay useful in some builds. Can be paired with:
|
Dark Faceworm | Faceworm's Nest | If you need extra -%delay to spam some skills, this is a great option to get. Be aware that is a rare and usually expensive card to get. Can be paired with:
|
Essence of Evil VIT 3 | Temple of the Demon God | Cheap option to get VIT, and that means extra HP, and some MDEF at the sacrifice of AGI. Not really a great option since RK can use Hagalas Runestone for MDEF and loosing AGI in some cases hurts since it reduces ASPD and it's useful to reduce the animation of skills but it's a valid option if someone wants more HP and doesn't mind to pay the price. |
Broken Cleaner Card | Beta Cleaner B, Beta Bath A | With the addition of Episode 17.2, Dragon Breath and Dragon Breath Water builds got a sweet buff with this card. You can get even more damage if you complete the card combo. NOTE: You can use two of them but the combo will work only once. Can be paired with:
|
Attack Speed Modifiers
Swordman Branch | |||||||||
---|---|---|---|---|---|---|---|---|---|
Swordman | Knight | Rune Knight | |||||||
Base | 156 Aspd | Base | 156 Aspd | Base | 156 Aspd | ||||
Shield | -5 | Shield | -5 | Shield | -5 | ||||
Dagger | -7 | Dagger | -9 | Dagger | -10 | ||||
1h Sword | -7 | 1h Sword | -5 | 1h Sword | -12 | ||||
2h Sword | -14 | 2h Sword | -12 | 2h Sword | -15 | ||||
1h Axe | -15 | 1h Axe | -10 | 1h Axe | -8 | ||||
2h Axe | -20 | 2h Axe | -15 | 2h Axe | -12 | ||||
Mace | -10 | Mace | -5 | Mace | -5 | ||||
1h Spear | -17 | 1h Spear | -15 | 1h Spear | -20 | ||||
2h Spear | -25 | 2h Spear | -20 | 2h Spear | -18 |
How To Create A Rune
Source: https://www.novaragnarok.com/wiki/Rune_Knight
Posted by: byrdcasent.blogspot.com
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